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MMF - Platform AI
Author: Jack Galilee Submitted: 27th February, 2005 Favourites:0
Genre: Tutorial Downloads: 717
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This is an Example I made the other day, for Evil-Ville its shows how to make a platform AI, without using ANY detector objects and how to shange direction when it SEES the player in its line of site!.. all editable but minor documentation, I only documented where each component starts...

Created By: Spasticus_XIII (ToTaL) & Sebastian Viklund (Zyx)
NonSensicleStudios: http://www.nonsensiclestudios.goliatht.info/

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http://nonsensiclestudios.goliatht.info/site/spas/ai.rar (146kb )



Posted by ds-guru 27th February, 2005

the link doesn't work.
 
Posted by Knudde (Shab) 27th February, 2005

right click and save target as.
 
Posted by Silveraura 27th February, 2005

Do that & it asks you to save a downout txt file.
 
Posted by Jack Galilee 27th February, 2005

works for me Ladies :S
 
Posted by Lazernaut 28th February, 2005

i get a downout.asp ...
 
Posted by Jack Galilee 28th February, 2005

wierd, there isnt any ASP on my webhost! as of yett
 
Posted by ß | ø ø Ð _ (/\) ! $ ţ 28th February, 2005

great engine! will be very helpfull for Plataform Game Makers! And is Change and not "Shange"! :)
 
Posted by ß | ø ø Ð _ (/\) ! $ ţ 28th February, 2005

great engine! will be very helpfull for Plataform Game Makers! And is Change and not "Shange"! :)
 
Posted by DeadmanDines 2nd March, 2005

I've not tried it yet, but does it have any other features? A nice one would be to have any enemies within a certain distance hear gunshots, or hear your footsteps if you run (so you gotta creep up on them). Also maybe they can hide behind boxes for cover?
 
Posted by Trooper_959 15th November, 2007

i can't download....
 
Posted by Tharky 5th October, 2009

unknown error..
 

 



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