On Friday, the long awaited Nintendo DS comes out in the United Kingdom (and probably the rest of Europe too)! I went to Choices today (the video store) and pre-ordered one. They offered me a Sony PSP, which, according to their leaflets, comes out in March, in the UK. The morons...
Anyhow, I'll be getting Mario 64DS, WarioWare Touched! and Feel The Magic. Possibly Mr Driller too.
Anyone else getting a DS in the UK on launch day, and if so, what games are you planning on buying?
i already have a DS, theyre very impressive to play with when you first turn them on... but now... the touch screen doesnt feel that special any more! perhaps when they release some more inovative games with more impressive ways of using the screen!
I have mario ds, mr driller and metroid demo, all of which are good. If i were you, i would get mr driller, u may be a little disapointed as i was. Mario's really good if you like mario, loads n loads of mini games.Metroids gonna be an awsome game, its actually quite fun.
the next game im getting is marioware touched on friday!
BTW games on ebay are 20 pounds! both of mine were anyway!
lol yea sorry its warioware. Mr driller doest really use the touch screen as much as mario. A guy i talk to near london has feel the magic and he said its good. Its not called feel the magic, mind, its called project rub in this country. crappy or what.Im tempted to try out pokemon dash but it didnt get very good reviews.
I was thinking about getting one at launch but I might wait a bit till some more tempting games like Castlevania come out for it. Feel the Magic XX/XY (or Project Rub as its known here in europe) looks really cool and quirky, although most of the reviews said it was a bit on the short side.
I hope Sony don't get control of the handheld market, but if a Grand Theft Auto game comes out for it that will probably convince all the chavs that know nothing about real gameplay to buy it.
I dunno, Wong. The DS limits itself to simply playing games, like the GameCube does. It's stupid not to consider multifunctionality in these days, where a simple mobile phone can also act as a camera, camcorder, PDA, MP3 player, etc. The PSP can play movies and MP3s in addition to games. I certainly know that I wouldn't want to watch SpiderMan 2 on a 6" screen or whatever, but that doesn't mean other people won't. A Sony triumph may not be a massive miracle.
Personally I'm not getting either PSP or DS. I don't like handhelds. If I'm on the go I'm happy listening to music, and at home I have my PC.
The Nintendo DS is a bad investment in my eyes. Technology wise, it's light years behind the PSP. The graphics are like comparing a Nintendo 64 to a Playstation 2, the lack of an analog stick severely cripples N64 ports (like Mario 64DS) and limits future developers in any genre that requires 3D movement. Nintendo is once again sticking to cartridge format, which limits sound quality and game size, plus are more expensive. They're sticking with a pair of low-res screens that COMBINED aren't even up to the PSP's resolution. The stylus is a gimmik that developers either won't use, or will implement poorly as they have already done. Add to this that the system looks and feels like a brick, and that the only launch game worth owning (at least here in the States) was Mario 64, which is a watered down port of a 10-year old game that has been outdone in every way since.
Garh... Nintendo has their heads up their asses with this one. As soon as the PSP is out, the DS is going to fall on its face. Nintendo will release a new system in the Gameboy line and abandon the DS like Sega did with their Genesis upgrades a decade ago. This will piss off their loyal fanbase and send more to the Sony camp because they know they can trust their products. Then, Revolution will fail because Nintendo has already gone on record saying they aren't counting on third party support, and don't even plan to COMPETE in the same playing field as Microsoft/Sony. The company is going down hill. Their ship is burning, and I don't know about you guys, but I'm jumping off before it sinks with my money.
 Don't get me wrong here. I like Nintendo. I don't want to see them fail, and sure as hell don't want to see the market dominated by Sony and Electronic Arts. But, from a business standpoint, they're making STOOPID decisions, and the writing on the wall is pretty clear. I believe in brand loyalty, but I also believe in not wasting money, especially when it supports bone-headed decisions by a company I onced admired.
You make some valid points Kirby, but things are never as black and white as you make out. The two most succesful video game hardware brands in recent times have been Playstation and Game Boy. Both of these have always been less impressive technologically than their competition (significantly so for the PSX and Classic Game Boy), and yet have outsold them by miles. Technology is rarely the deciding factor.
I think the lack of an analog stick has positive and negative points. It certainly limits 3D movement of the kind that was introduced with the N64, and therefore also limits the number N64 ports, but the good thing about this is that it limits the number of N64 ports! I suspect there were also cost/durability issues taken into account.
Do you have any figures about costs of production of UMD versus the DS' game card things (I wouldn't really call them cartridges)? I'm not saying you're wrong, I'm just interested. I'd be surprised if the difference was close to what it was with CDs vs. Carts.
'Carts' can limit sound quality (I disagree about game size - which N64 games were smaller than the developer intended due to space limitations? I can't think of any.), discs limit battery life. There are trade-offs with every option. It's not as clear cut as it was with home consoles.
Saying Mario 64 DS is 'watered down' is simply factually incorrect. I agree that a 10-year old game is not the best way to showcase a new system, although I have yet to play it so I don't know how much the new additions help.
I don't know if I'm even going to buy a new handheld yet. The DS doesn't have enough high quality original games so far to warrant a purchase (from me at least), but that may change. The PSP has nothing that particularly interests me any more than a normal console. The movies thing looks like it'll take time to be worthwhile. Only one of the films announced so far is one that I'd consider buying (Spider-man 2), and to be honest I'd rather have it on DVD.
I dont agree, the ds is a great console, and IMO a daring idea. The psp has a lovely big screen... with all the buttons squashed around the edge. Select buttons, start button etc crammed in. It is more 'adult' than the DS in some ways, and yes it may have better graphics and sound, but IMO the games for the psp will not be as fun. The DS graphics may not be as impressive, but i really do think the touch screen facilities make up for that... does the psp have a chat-link facility? I actually was attracted to the DS when i saw the game Puppy times aka nintendogs or vise-versa- has anyone seen it yet? It looks awsome even though it is just virtual pet simulation, the idea of being able to stroke the dog, throw a frisbee or ball via the touch screen, actually impresses me lol.
pete natress i just saw your post and it actually made me think lol. whenever i take my ds out, i dont actually play it much, unless im totally bored... if im in the car i cant be bothered to play it.Its the same for any handheld, i usually play on them in bed before i sleep lol.
The lack of an analogue stick isnt really a problem as you can use a software/emulated analogue stick like on Mario 64 DS and Rayman DS where you can use the stylus to move the character in 3D. Someone at college imported a DS from America and brought it in, I played Mario 64 DS with the software analogue stick control system and I got used to it in about 5 minutes, it works great.
IGN did some tests on the battery life of the PSP, they played Ridge Racer with the sound on high and WiFi enabled and it lasted about 2 hrs 30 mins, the DS lasts about 9-10 hours on every game. Cartridges dont cost that much to produce. Nintendo have invested millions in R&D to produce the cartridge technology used in the DS which can hold more than the old N64 cartridges, they are smaller than GBA cartridges and they are cheaper to produce due to changes in the manufacturing process.
Given the fact that the PSP is quite similar to the PS2 in terms of power, I think there will be lots of PS2 ports. There is already a port of GT4 being developed along with a port of the crap PSOne platformer Medieval.
Now we have Sony trying desperately to rescue their failing consumer electronics business by tacking on the ability to play movies with their new UMD format. They tried to set up standards like Betamax, Minidisc and ATRAC in the past, all failed and now they are trying to do it again, when will they learn.
They are just a greedy corporation who dont give a shit about games, I have no respect for them, and I havent bought any of their products since the death of the Dreamcast. A console that deserved to kick the PS2, and more importantly from a company that actually cares about games.
I got one. At first it feels amazing to be playing a 3D game in handheld. It does get rather boring though after a bit and I don't play on it unless I'm going out somewhere - but I thought that happened with all handhelds..
Quite a lot of bull you wrote there, Alex, the last paragraph at least. Sony's products are among the most reliable and the Playstation seems to have the best games, and the Dreamcast sucked at a console, it was outdated on its release. Sega makes fun games, nice enjoyability factor but ulitmatly with no depth. Nintendo make games for kids. I'll stick with the Playstation and its sucessors.
Anyway back on topic, I'm not a fan of handheld consoles, especially when they're twice the price of a proper console. I don't feel the need to play games on the move, I play them in comfort at home on a TV that's big enough not to make my eyes hurt.
DS isnt brilliant, its no way better than the GBA right now. Sure Mario 64 DS is a hell of a lot more than a port but its amazing, as goes for Warioware Touched which has been in my hands just 4 days but not 10 minutes goes by where i have 'just another play'
my only negative point about the DS is the battery life, 10 hours and 22 minutes is the lowest ive gotten Warioware to run for. which is bad.
the thing i find about the PSP though is it negates itself instantly. on paper it is just a portable PS2 with a 4" screen and 2 diddy speakers. i dont own a PS2 but if the choice was to either play console games on a tiny screen with low battery life or play on a 64" widescreen or hell a 6' projector with 5.1... i think i know what i'd choose thank you. ooh and i would LOVE to know how they intend FPS games to work barring the crappy slow Goldeneye *shoulder button to look* method.
anyone seen Lost in Blue for the DS? lordy it looks good
oh and Circy; Warioware Touched is good you'll love it.
Alex; "They tried to set up standards like Betamax, Minidisc and ATRAC in the past, all failed and now they are trying to do it again, when will they learn.". true. Minidisc Atrac lost out to MP3. sony's HD MP3 player lost out because you couldnt play MP3s on it. so they changed it. they learned then. and yea i agree with pretty much everything else you said. the Dreamcast was god, mines still hooked up after all these years.
I'm planning on holding out a bit for the price to go down (and for there to be DS flash carts) before I get mine. I don't really care who 'wins' the handheld market because that's a matter of public behaviour and we all know how retarded the public can be. I've never considered the most successful console to be the 'best' one, and I'm not about to start with handhelds.
In my personal opinion, while the PSP might be technically superior the launch lineup is abysmal, and for the most part will probably all be PS2 ports anyway (I can't think of *any* good PS2 games that aren't multiplatform). That's because it's probably going to be just as horrendously difficult to develop for as the PS2, so it'll be generally much more attractive to developers to simply re-release games.
On the other hand, prior to the DS, the GBA was the last bastion of 2D gaming. The DS has the same potential, in addition to 3D capability, and is far, far easier to develop for. Yes, it's only 64-grade 3D, but I've been playing Perfect Dark and Conker's Bad Fur Day for the last couple of days and I can honestly say I don't give a fuck.
Arf: Mortal Kombat Trilogy and Mortal Kombat 4 were all changed for the N64 because the N64 couldn't hold all of the data. The N64 version of MKT had less characters, and the N64 version of MK4 had different endings. Also, Squaresoft dropped their contract with Nintendo because they were sticking to cartridges.
I remember reading once that one of the reasons the final fantasy series jumped from Nintendo to Sony with VII was that the CD format allowed for cinematics and better music. There's also that little fact of Nintendo royalling fucking over Square w/ MarioRPG, so it's hard to tell exactly. Regardless of why they chose to do it tho, there's no way FMV sequences will ever fit on a cart. So far Nintendo has stated DS carts can hold up to a gigabit (equal to 128MB), as opposed to UMD's on the PSP which hold up to 1.8 gigaBYTES (as in 1800MB). Pretty significant difference if you ask me.
I've tried playing my sister's DS using the emulated analogue sticks, and I could never get the hang of it. The problem is that there isn't any resistance, so you never truly get a feel for where your thumb is positioned.
I will concede that the PSP's batterly life sucks. There's also the issue of price (it's launching at $250 here in America, which is B.S. since the Japanese got it for $180). Still tho, I think Nintendo is flooding the market with systems (they're trying to keep the GBA alive alongside the DS, and already analysts are projecting they will announce a new Gameboy this year). Add in Sony's marketing engine, and superior 3rd party support, and Nintendo really has a lot to worry about.
As for the Cart vs. UMD production cost argument... I completely pulled that out of my ass from the PSX vs. N64 debates. I'm sure the gap is much narrower now, altho the size restrictions are still very much a fact.
Now, when it comes to software, I would argue that neither system has a killer app yet. However, of what is out there, the PSP has the edge, not only in quantity, but also in quality. I firmly believe Nintendo rushed the DS out in order to get a Christmas ahead of the PSP in the US. Why else would they launch a system with only 5 games? Granted it can play the entire GBA backlog, but how many people buy a brand-new system just so they can play games for an older cheaper one?
Now then, I'm going to completely switch gears here and address the PS2 and Dreamcast argument. I used to hold the same beliefs about Sony... that they were responsible for the death of Sega. The simple fact is tho that Sega loaded a revolver in around 1994, and proceeded to shoot themselves in the foot every year afterwords until they ran out of bullets. To save myself the trouble of actually re-writing my "This is Why Sega Failed" argument for the 40th time, I'm just going to copy what I wrote on my friends Xanga in response to a post he made about the failure of the Dreamcast. Keep in mind that I am probably the planet's biggest Sega fanboy (seriously, I bid up to $140 on eBay for a Sonic the Hedgehod promotional letter jacket. granted i ended up losing, but still...). Anyway, the rant is as follows.
Dreamcast's failure can be balmed on several things... namely:
1. Sega's Previous mistakes. This is a killer. They completely dessimated their user-base with the 32X. The SegaCD add-on came early enough to be a viable platform, but releasing the 32-bit add-on just months before the US launch of the Saturn was a very poor decision on Sega's part. Then of course, there is the Saturn itself. An underpowered system (at least in the realm of 3D -- it's 2d owned all at the time) that was equally difficult to develop for (most developers only used one of the two processors since multi-processor programming was so difficult given the limited and hard to use Saturn SDK. Had the system been easier to work with, the 3rd party support might have been greater, and no doubt the games would have looked better. Sega's first party stuff looked amazing (Nights, Panzer Dragoon Azel, and prototype Shenmue spring to mind), and it's almost painful to think how much more it could have competed with the Playstation had it been easier to code for.
2. Sega being $260 million in the hole after the Saturn. When you're that broke, it's hard to dedicate much money to advertising (altho Sega did spend $100 million on the Dreamcast going into holiday 1999). They weren't making any money at all off of the console sales (which were $198 to produce and sold for $199). Rampant software piracy didn't help the situation any. By the end of the system's life, NPD numbers were rediculously low compared to the user-base.
3. Lack of major 3rd party support. As much as I hate them (due partly to this), EA support of the Dreamcast would have benefitted Sega greatly. I don't know what the numbers were at the time, but I read recently that EA accounts for nearly 40% of the north-american game software market. With just a couple of big-name franchises, more Dreamcast consoles might have flown off the shelves. Plus, having EA support (and that of other 3rd parties that took a rain-check) would have shown gamers that the Dreamcast was a platform worth investing in.
4. Not being online at launch. I know this is asking a lot of Sega, but having online games on September 9, 1999, instead of September 7, 2000 would have done wonders towards selling the console. By the time the Dreamcast went online, the PS2 was on the horizon with a promised online strategy (which Sony has never fully delivered on), and the XBox was rumored to have online as well. Charging a nominal fee for P2P online games (as Microsoft has done), could have earned Sega some easy revenue. Even at $2-3 a month they could have pulled in enouugh pure profit to stay afloat.
5. Not offering a DVD drive out of the box. Sure, this would have driven the cost of the console up by around $50, but coupled with an online service, it would have skyrocketed sales of the console. There are people in Japan who only bought the PS2 for it's DVD capabilities. $249 for a cutting-edge game system and a dvd player would have been considered a steal in late 1999.
6. The Japanese launch of the console. This one is a little far fetched, but Sega should have waited until September of 1999 in Japan rather than in November of 1998 and launched the console world-wide then (or at least in all NTSC regions). The technology gap between the Dreamcast and PS2 would have been narrower by that point (only 6 months as opposed to 16). By the time the Dreamcast launched in the U.S., Sega had already upgraded the modem from 33kbps to 56kbps. Looking at processor technology, the Dreamcast's SH-4, clocked at 200MHz, was capable of 267MHz by the time of the U.S. launch. Memory had fallen drastically in price (making a 32mb/16mb version feasible as opposed to the existing 16mb/8mb version). Finally, videocard technology would have advanced steadily (allowing Sega to either use a faster PowerVR2 card or a slightly more powerful custom-designed chip). Shoot, the existing Dreamcast already has twice the texture memory, and outputs graphics at twice the resolution, with FSAA.
7. The Sony hype-machine. Sony knows how to spin numbers like nobody's business. I remember reading early specs of the PS2 that talked about Toy-Story level graphics, facial animation that captured true emotions, CG-quality in-game graphics, and numbers like 66 million polygons per second. Have they even come close to delivering on any of it? No! But the rumors were out there, and the PsOne was the lead system going into the next-gen race, so naturally people believed them.
Bah... I'm done ranting for the moment, but I'll probably be on later to post more and response to any further arguments. Thanks for debating with me everyone. I could talk about this stuff all day.
XBL Gamertag: Rampant Mjolnir
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
9th March, 2005 at 11:24:29 PM -
Haha, everyone here's talking out of their asses.
Sony makes the LEAST dependable hardware, I'd say, ever, and have the highest fuck-up rate of any video game manufacturer. A large faction of PSPs have already been recalled because the O button stuck into the screen.
And as for full motion videos, obviously someone hasn't played Resident Evil 2 for the N64, which it has to be said, fit on less than 56 megabytes, which is less than half a DS card, and didn't cut a single FMV sequence. The playstation version was split into 2 disks even.
Sony's Hardware dependable....... LOL, ive got a video of someone playing a PSP and it just randomly ejects the disc, also as Dustin stated many recalls have been from the O button because it was too close to the screen aswell as many have had "Dead pixels". and the UMD movie thing is just a joke, im probably going to get neither, but if i get one itll be the NDS.
Hello. The Nintendo DS is going online, and the first title is Animal Crossing DS. The sequel to the gamecube version. It will own your soul.
Thankyou for your time.
Assault Andy Administrator
I make other people create vaporware
11th March, 2005 at 2:19:22 AM -
I got a DS from one of my relatives (which I wanted) in Malaysia in about January. It's just come out in Australia. I have Mario DS and it is very fun. The DS has heaps of potential and having the touch screen is exactly like an analog stick. Palm is also making an 'operating system' for the DS so that you will be able to use the DS as a PDA. I played pictochat and mario DS with my friend the other day over the wireless and it's fab. As for the PSP, the graphics are good I'm not denying it. The price is also quite large and the battery life is very short. It is harder to control with the arrows instead of having some sort of analog stick thingy. I've played both, and I'd have to say they are both great machines. I think hardcore gamers will need to buy both.
Because Animal Crossing is worth buying a system for *rolls eyes*. . .
This is my 666th post. I should celebrate by drinking the blood of all the blind Nintendo fanboys who can't see how far the company has fallen. I feel like I'm almost obligated to be as mean as possible with this post, but I can't really think of anything particularly nasty to say at the moment.
In my personal oppinion, they both have positives & negitives, depending on which one your decide to go for, if either one, is up to you. I feel that having a PS2 a plane with me whilst taking a long trip to Rhode Island to see Hayley Westenra in concert is something werth while. Having a hand held PS2 is just the thing that will crush NDS if you ask me. PSP 70% of the way imo.
Not many people I know have, because she sings a style of music not many people around my age (teen age) listen to. Real breif bios: 17 year old New Zealander who sings a mix between Classic/Folk/Pop. My favorite singer, amazing voice. www.HayleyWestenra.com if you want more infomation.
I think it is up to the freeware market to produce quality 2d games now. I'm going to get a DS as soon as I get my hands on some money (I'll have to get a job). The thought of being able to play a 3d zelda game on a handheld is so damn cool.
I own a gamecube, an n64, an original gameboy and a gameboy advance. I still wouldn't call myself a fanboy because I always bought these things because of the games. The most fanboyish thingI ever did was buy a bobomb toy that was full of sherbet.
I only ever play handhelds at home (usually). Although that may be because I have a first generation GBA and the best lightsource is my bed lamp.
As far as the Sega Saturn goes, Nights into dreams. I used to play this on my uncle
s saturn all the time. It was brilliant. I've never played another game that feels half as cool. I hope a DS Nights game is made. I wish I had that game right now. Haha there was a giant fat bouncing bunny rabbit. And an alarm clock. And you could fly.
I've never had a chance to play a Nights into Dreams game, but I hear they are great! I have seen alot of games that I look forward to playing on the PSP though, games that you dont normally see on GBA, & so far, I havent see any of them on DS.
Nights is a classic, It's probably my favorite Saturn game. I think there was a version of Nights that you could play on your GBA with Phantasy Star Online 1 & 2, if you hooked the GBA up to the Cube with a Gamecube-GBA cable then you could play a few levels of a 2D Nights game on the GBA. Apparantly Sonic Team were developing a 2D Nights for the GBA, but it got canned and put into PSO Version 1 & 2 as a freebie.
I picked up my DS (which I pre-ordered) early on Friday. On Saturday there was a queue of people trying to get one, and the shop-keeper patiently explaining that they'd run out of stock, which I thought was hilarious
Anyway, got Mario 64DS, WarioWare Touched! and obviously the free Metroid Demo that comes with it. Opinions?
All three are awesome.
I tried out Mario first (pretty obviously). Yes, the graphics resemble a PsOne, in that they're far more pixellated. I tried playing with the d-pad, which was, to be frank, crap. Then the stylus - a little better but still tricky to move Yoshi/Mario around (that's as far as I'd gotten). Then I realised I'd forgotten about the thumbstrap, so I attached it to Mr DS and its the only way to play Mario. If you choose the dual-handed control scheme in the games options its even better, and I love it.
WarioWare Touched: Well let me say, its actually a lot harder to figure what the mini-games do. Yes, you only need the stylus to play it, but some are extremely obscure. Before each characters stages you get to try out the style of gameplay (be it popping things, writing notes, rotating the stylus in a circle). I don't think it's quite as good as the original, but it's still fun stuff (when you figure it out).
Metroid Demo: Because I'm the only person who has a DS around, I'm unable to try out the multiplayer aspect (this goes for the Pictogram program too), so all I'm left with is the bloody training mode. Pretty good. Again, very pixellated graphics, and you're actually able to look around and move at the same time, unlike the Gamecube versions, and the game is better for it. I don't like the fact that you have limited ammo, and I couldn't figure out how to jump until I accidently double-tapped the bottom screen. It's all quite dark, however, and even with backlight, its hard to see unless you're near a light area. But I really enjoyed what I played and the full version will rock.
I'm waiting, now, for:
Nintendogs (Puppy Times, I think it'll be called, in the UK)
Yoshi Touch and Go
Mario Kart DS (obviously)
Possibly even Chocito Racing
That Kirby game
Overall, its brilliant. The whole she-bang. I'll be honest; the new controls for the game do take some getting used to, but once you figure them out, you're in handheld heaven. And no, I'm not a Nintendo fanboy (but their stuff is always great)
I think the president of sony sounds like an ass, he responded to the technical problems of the PSP (Bend it and the UMD disc flies out, press the square button too hard and it gets stuck, etc etc.) to putting the door in the wrong place on a "wonder of the world".
He also said the PSP was wonder of the world or some similar trash (comparing it to the great wall, etc. etc.)
Once again Sony, you've proved that you can't design a system (in terms of the physical casing and such), and instead of addressing these issues, you tell people to suck it basically.
As for the DS, I don't know, it's pretty fun, and the touch screen can be used for analog emulation (played a tech demo where someone had an FPS (doom, quake, etc.) running with the touch screen being used for dual analog emulation) and it was pretty sweet.
Their timing was pretty bad though, rest assured the Next Gameboy will be near mind blowing but we will have to wait till late2006/ early 2007 for it. This system will be designed to compete with the PSP, but will probably be going up against the Microsoft handheld (Which, from what I've seen in mockups/read from various sources) is going to be fairly impressive, however, to keep the cost down (unlike sony) the technology will not be cutting edge but very close. My main concern is that they are basically modding a Pocket PC, and not designing a whole new system.
DS Gripe - Before I returned mine (internal battery shorted, not enough good games to warrant me getting a new one) The small ass buttons would make my big hands hurt. Had the same problem with the GBA SP.
Ahahaha, circy, you suck. The first time I played a DS in a store I had a go at Warioware Touched and played through the first two worlds (level-sets, whatever) without a single miss. If anything, it's simpler. Rather than four directions and a button you only have to worry about the stylus.
my sister and my girlfriend both got theirs via the Nintendo VIP pre-release promo. £130 for Mario, Metroid Demo and Wario Demo and a snazzy t-shirt. got mine on import with Mario, Metroid Demo and a week later; WarioWare full game.
ive only played 1 on 1 with Metroid but it is insanely good. very limited but theres a load of potential which will definately be exploited by the full release. Mario DS is a pretty crap multiplayer but can be a little fun IMO. had a nice 3 player on that...
gripe: there are no multiplayer options, all you choose is your level. no time options, star limits etc. just 30 seconds which feels a little longer really.
WarioWare really could have done with a multiplayer mode.
Mario multiplaying can be pretty fun in short bursts, especially the slide level. and the touch screen-ness with Metroid is bloody brilliant for aiming and its quite fast too.
but frankly IMO none of these games really show off the true potential of wireless multiplaying yet. not what the DS can really achieve. but its only been out in the UK for 2 days!