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-Liam-

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18th May, 2007 at 15:45:58 -

Damn, its so God damned difficult! I can do it but it takes a good while and the end result isn't quite what i was hoping for... I'm just wondering if there are any techniques to designing nice looking sprites? I'm not horrible when it comes to artistic things but I'm far from perfect. people such as Hayo etc etc make some really beatiful sprites - How do you do it?! I must know!

 
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axel

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18th May, 2007 at 16:38:55 -

Talent does help quite a lot, but there are also lots of useful techniques and tricks that you can learn.

Just google "pixel art tutorial", and you'll find some pretty useful stuff.

There's a really nice one on www.derekyu.com (the guy who made Eternal Daughter)

 
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18th May, 2007 at 17:25:36 -

Send me a pm and I'll teach you everything I know.

 
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Knudde (Shab)

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18th May, 2007 at 17:30:42 -

I fight with pixels until they finally give up in defeat.

No skill neccessary, just lots and lots of time.

 
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19th May, 2007 at 03:45:22 -

Actually I do think skills are necessary. But it takes lots of time to build it up ŽD

 
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Candy Cane
19th May, 2007 at 06:28:48 -

Oh I just saw what shab said, what a load of crap, of course skills are neccessary when it comes to pixelling.

 
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19th May, 2007 at 08:04:04 -

Hmm I think it kinda depends. Some people can't draw because they lack imagination and intelligence and they won't be able to pixel as well. Other people can't draw because they have wanky hands, there's still hope for them when it comes to pixeling. And skill is prolly just what you get when you put loads of time in it.

 
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Knudde (Shab)

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19th May, 2007 at 12:36:43 -

Skills are NOT neccessary. I had ZERO skill when I started. What i did have, though, was lots of TIME.

BTW I'm going off Skills = Talent. I have no talent for graphics, I've fought long and hard for every damned pixel I've made. I have gotten much better at recognizing what makes a good sprite and what makes a bad sprite, which has helped me tremendously.

 
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AndyUK

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19th May, 2007 at 12:53:17 -

I find it hard to draw trees.

 
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Joe.H

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19th May, 2007 at 13:24:27 -

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Tim

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19th May, 2007 at 13:38:22 -

"Pixel Art" is an "Art", hence requiring at least some degree of skill and knowledge.

I admire pixel artists for their patience and artistic eye. It's easy to make 'any' art, but extremely hard to make 'ART' art, like how hishnak, adam, hayo, haita etc do


[quote]Hayo: Send me a pm and I'll teach you everything I know.[/quote]

That wouldn't take long! LOLOL ... ;_; <3

 
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Joe.H

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19th May, 2007 at 13:41:39 -

You cheap whore, Tim.

 
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Knudde (Shab)

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19th May, 2007 at 13:59:48 -

I'll agree that Pixel Art and sprites are two separate things. Pixel artists just tend to be excellent at spriting as well.

 
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Candy Cane
19th May, 2007 at 14:02:49 -

LOL x100 @ Joe

 
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viva/volt

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20th May, 2007 at 06:21:51 -

I see where shab is coming from, the only time I make good sprites is just loads of time, or a real lucky try... Normal art and pixel are don't directly influence each other, though normal drawing helps with anatomy etc.

 
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20th May, 2007 at 06:28:31 -

Joe! ;_; .. lol

 
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20th May, 2007 at 07:50:08 -

My experience has gone from being pretty shit, to being fairly adequate at handling pixels. My experience has basically first come from trying to copy sprites from old magazines or screenshots, or basically looking at as many graphics for inspiration as possible, NES/MS/MD/SNES/Amiga/GB/GBA/DS, trying to gauge what works and doesn't. Also, I've looked at various pixel forums, I've posted art on Pixelation and PixelJoint a couple of times, and general art Oekaki boards like 2draw that have generally given brilliant criticism to work I've thought I could never do better.

If you want to find an easy way to do it, you either have to be born with an innate ability (in that case you shouldn't be asking the question) or you have to work hard at your craft and learn it (so in that case it isn't easy at all). I'm sure if you look at Hayo or Adam's older work it wasn't as good as it is now, they are constantly improving.

The best thing to do is to post stuff on something like PixelJoint, you may find you have just completely neglected the idea of anatomy (and so learn about scaling), or have not fully thought about how the sprite is shaded (and so learn about lighting), or how the colours do not fit together (and so learn about the colour wheel etc.). All until you get to a point comfortable enough where criticisms are purely based on taste or minor faults.

So yeh, if you want to get better, take time, and you will. If you want an easy way, you will probably make a few good sprites copying someone else, then get worse.

 
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Candy Cane
20th May, 2007 at 08:05:54 -

I think Alonso Martin is one of the best Pixel artists I speak to <3 In terms of creating an atmostphere and some nicely detailed work . I like Hayo's work because it has a very professional feel and it's nice, crisp and colourful <3. Sylvain's work I love,its quite unique to him and he can animate sprites very nicely indeed <3.

Jay Frudy and Bibin have improved alot in a year, even if Jay does draw giant, perverted cat women stamping on goats Furry Porn FTW

Edit: Mr James is also very good, Tormishire has a great atmostphere <3

<3 <3 <3

Image Edited by the Author.

 
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Hayo

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20th May, 2007 at 08:23:07 -

Jimbob is totally right, the only way to get good at this is by practicing and looking at stuff alot. I might be one of the good spriters in this community, but when I visit sites like the pixeljoint I know I still have a long long way to go. My anatomy sucks, my backgrounds suck and my use of contrast sucks compared to what some people there can do. Just keep in mind it's fun as long as you are learning

 
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Candy Cane
20th May, 2007 at 08:26:24 -

Piss to Pixeljoint, people spend hours on one piece on there, Im sure you or alot of good game-spriters could achieve that if you spent hours too, Im not prepared to spend more than an hour on a small backdrop, but from now on I think I might

Also, I used to buy the nintendo magazine, in the middle there was a little paper magazine with gameboy colour and advance game screenshots in it that's where I started to learn, still have miles to go.

 
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Dr. James MD

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20th May, 2007 at 08:28:23 -

I've been living in the shadow of Ryan Wheeler/Biax for a while. I sent him a screenshot of the super early Tormishire (back when I used the Sam placeholder sprite) and he went through 8 or so steps of improving it. He's an absolute artistic genius so I'm dead chuffed to have him help me along. I still find it really hard to make large backgrounds which is why I started up that giant 1680*1050 pixel art graphic to practice super scale images and texture and stuff.

 
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AndyUK

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20th May, 2007 at 10:02:36 -

i use a screenshot from Fishhead 4 to create a small shop for a game i was making. It looks great. However i don't think i learnt from it and could not recreate it from scratch.

So i guess copying others work can help you too if they don't mind, (i did ask first)



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-Liam-

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20th May, 2007 at 16:08:44 -

Wow, from first starting this thread the other day I seem to have improved ever so slightly already! Been doing non-stop research and got some pointers from Hayo. Thanks for all your help guys!

Image Edited by the Author.

 
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Knudde (Shab)

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20th May, 2007 at 16:15:18 -

I've found Anime to be a good place for getting some sick/slick action poses. I've learned it's all about the power poses.

 
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Tim

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20th May, 2007 at 16:17:37 -

Can see your progress there too Slink - nice avatar

I'd probably be quite a good spriter ... I'm just too darn impatient for that though

 
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20th May, 2007 at 16:22:12 -

Just dedicate time to it. When I make the crappy sprites I do it takes at least an hour for it... spend time and you will get better. Thats all.

 
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Dr. James MD

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20th May, 2007 at 16:51:42 -

Jimbob needs to pixel his avatar

 
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20th May, 2007 at 17:28:11 -

I've successfully 'pixelled' out my avatar

 
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Candy Cane
20th May, 2007 at 17:32:14 -

Lol, www.armyoftrolls.co.uk or you stole it from there

 
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Tim

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20th May, 2007 at 17:34:31 -

Yeah but mine's better

 
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Candy Cane
20th May, 2007 at 17:43:49 -

how is it, you recoloured it? Rofl

 
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-Liam-

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20th May, 2007 at 17:59:45 -

Thank you, Tim! Now I just need to learn how to animate properly!

 
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AndyUK

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20th May, 2007 at 20:24:37 -

i always have problems with that, so my characters usually have three frames of animation in a walking pose. Sometimes 4.

 
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Jimbob

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20th May, 2007 at 20:37:15 -

"Jimbob should pixel his avatar"

I had to take that challenge up.
20 minutes later... here's the preliminary... I quite like it

<-

EDIT: damnit, didn't take into account the resizing, here it is:
Image



Image Edited by the Author.

 
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Hayo

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21st May, 2007 at 04:38:45 -

I figured that generally 4 frames is enough in an animation. When you are using a lot of frames it tends to get a little bit messy. For smooth results I'd say using 4 keyframes and 4 transition frames would work.

 
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22nd May, 2007 at 00:20:37 -

Pixel art does use innate talent, but it's not everything. Heck, everything uses talent. I've got poor motor skills, which makes me mess up in most games, but that didn't keep me out of the early rounds for most game competitions. I'm a bit weak when it comes to imagining things, but that doesn't mean my pixel art is bad. But it does screw up things like when I try to draw perspectives and stuff, which is why I'd slant my games to looking like a side-view thing ala Golden Axe and a lot of SNES platformers.

So, I guess it needs work. And if there's anything I've learned from university and local game clans.. it's that the you'll learn a lot faster by hanging out with the best. No matter how bad you are, you'll learn more in 2 weeks competing with skilled person than you'll learn solo or through tutorials in a year. And I'm not exaggerating.

 
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Bibin

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22nd May, 2007 at 07:23:26 -

I can only handle small character sprites, and tiles for games; things like in SomeGame. I can't do big pixel art pieces though.

 
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Dr. James MD

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22nd May, 2007 at 08:10:51 -

I like small sprites too. I just pretend to be able to do large pixel art backgrounds/sprites by throwing buckets of strange visual styling over them.

 
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Deleted User
22nd May, 2007 at 10:05:02 -

I find it's all in the perseverance when spriting something. Generally, my beginning sprites are just outlines and look rather crude, but if you keep on adding detail with the pixel, you'll get something that looks good. If it helps, try to think of your sprite in real-life, pixelled. Also, jump out of using the "normal" pallette--try making one of your own.
And in regards to animation, I always find the more unhyperbolical number of frames give the better results.

Image Edited by the Author.

 

Ski

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25th May, 2007 at 22:14:13 -

http://www.youtube.com/watch?v=UrjfvA9M0JM

 
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-Liam-

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26th May, 2007 at 09:09:36 -

That made as much sence as Matthew Jeans, Adam. A Nice little adition to the topic though
Also nice Wario Sprite, Jonathan guy!

 
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29th May, 2007 at 14:39:30 -

I find that if you start with a good outline that makes it easier.

Plus it helps when you research all forms of pixel art, and tutorials that you can find. Its also good if you can draw well in other mediums too.

 
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