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-Dark Martin-

The dark is most certainly not your friend

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Has Donated, Thank You!KlikCast StarSonic SpeedWii Owner360 Owner
3rd August, 2008 at 02:04:56 -

I'm gonna put my Partner as the Spirit in my game.

 
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Pixelthief

Dedicated klik scientist

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  02/01/2002
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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
3rd August, 2008 at 02:14:03 -

I just wrote an entire greedy search algorithm in MMF for the node pathfinding in this game. Its extremely flexible and I might post it open source as an example for people who want to do AI in shooter games and whatnot. I just hope that whoever I pair up with in the next round has good drawing skills and likes to work together, because I realized my sprites are ugly as can be

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Codemonkey

Always Serious

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Code MonkeyKlikCast StarVIP MemberAttention GetterWii Owner360 OwnerThe Cake is a LieCardboard BoxHero of TimeI'm a Storm Trooper
I'm on a BoatIt's-a me, Mario!PS3 OwnerSonic SpeedGOTM - SEPTEMBER 2009 - WINNER!Evil klikerPokemon Ball!I am an April Fool
3rd August, 2008 at 02:24:14 -

Why did I get you as a partner? Im pwned.

 
You can log off any time you like, but you can't ever leave.

Pixelthief

Dedicated klik scientist

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  02/01/2002
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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
3rd August, 2008 at 02:26:24 -

except that my graphics look like turds carrying flashlights being chased by turds with chainsaws on a big black turd


EDIT: Yes, I very well remember your Christmas Competition entry! - Chris

Image Edited by an Administrator.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Cecilectomy

noPE

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  19/03/2005
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Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
3rd August, 2008 at 02:49:00 -

heh. turds. i have my game all planned now. working on graphics/animations.

 
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Jon Lambert

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Vaporware Master

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VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
3rd August, 2008 at 03:01:55 -

I'm good with drawing backgrounds, but not with drawing people. Anything except for people. Anyone have any idea how Xavi would be a cameo in my game, because I know nothing about him besides his game B-bot.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Pixelthief

Dedicated klik scientist

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  02/01/2002
Points
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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
3rd August, 2008 at 03:39:07 -

sweet jebus things that are easy in C are so difficult in klik, yet things in klik are difficult in C. I've nearly killed my project by trying to do a recursive algorithm in fastloops, I had to limit it to a certain search depth or the whole thing would die.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

-Dark Martin-

The dark is most certainly not your friend

Registered
  05/06/2008
Points
  21

Has Donated, Thank You!KlikCast StarSonic SpeedWii Owner360 Owner
3rd August, 2008 at 03:48:54 -

Well Pixelthief if your lucky you may end up partnering me in the next round, i'm pretty good at GFX.

Not bragging or anything.

 
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Cecilectomy

noPE

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Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
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3rd August, 2008 at 04:19:35 -

nope. its all easier in C lol. fastloops are teh suck in klik. mmf kills my isometric engine after maps larger than 2000cubic tiles. my original c++ version handled 10000+ cubic tiles. both with map clipping.

 
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Pixelthief

Dedicated klik scientist

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
3rd August, 2008 at 04:36:52 -

are you making sure to optimize to only display on-screen stuff, and then doing collisions/movement/pathfinding directly from the array values instead of active objects? gridquest could use infinite sized maps because all I ever displayed was the 9x9 tiles onscreen, and anything that could ever need to know a position offscreen dug it directly from the .INI array.

Recursion seems to be my problem right now. I have a depth-first search algorithm for finding the shortest path for my AI construct through a series of nodes, but for each level of the search I had to copy/paste a loop, so if it ever exceeds a depth of X it will just be naive and take that path to nowhere

um, what happens if I try calling a fast loop from inside itself? I don't know what would happen when I wanted to terminate it and etc.

Image Edited by the Author.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Fish20



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  03/12/2007
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VIP MemberPS3 OwnerI like Aliens!I'm a Storm TrooperIt's-a me, Mario!I am an April FoolPicture Me This Round 48 Winner!
3rd August, 2008 at 05:04:55 -

I hope i get paired up with a grafix freak next time.

 
All your base are in another castle, take this.

-Dark Martin-

The dark is most certainly not your friend

Registered
  05/06/2008
Points
  21

Has Donated, Thank You!KlikCast StarSonic SpeedWii Owner360 Owner
3rd August, 2008 at 05:09:59 -

I've added a few nice effects to my game, it needs a few more things to insure the judges don't get lost in their judging.

 
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Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
3rd August, 2008 at 05:40:46 -

I am definitely posting this open source for people to use as AI in their games, because this is some serious pathfinding goodness

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Codemonkey

Always Serious

Registered
  06/11/2007
Points
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Code MonkeyKlikCast StarVIP MemberAttention GetterWii Owner360 OwnerThe Cake is a LieCardboard BoxHero of TimeI'm a Storm Trooper
I'm on a BoatIt's-a me, Mario!PS3 OwnerSonic SpeedGOTM - SEPTEMBER 2009 - WINNER!Evil klikerPokemon Ball!I am an April Fool
3rd August, 2008 at 05:53:35 -

I'm sure it is... -_-

 
You can log off any time you like, but you can't ever leave.

Cecilectomy

noPE

Registered
  19/03/2005
Points
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Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
3rd August, 2008 at 06:05:14 -

well my next idea is to clip the actual rendering of the map from the array. but yes. everything that needs to be onscreen IS only rendered. a 25x25 tile map. doesnt fill the screen. it also has z depth so its a triple loop.

loop y for 25 loops
-loop x for 25 loops
--loop z for (depth)# of loops.

im using backdrops instead of actives cause a 25 by 25 isometric map is 625 actives minimum not counting any objects on a higher z.
i also cant get rendering to work on the overlay object right, or use it with layers. i could probably work it out but its too much work for something ive already done in c++.

 
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