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The Chris Street

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6th June, 2009 at 22:05:35 -



A trailer for my upcoming game Zone Runner 3. Please could you give me your opinions on the background activity? That would be greatly appreciated



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6th June, 2009 at 22:33:24 -

Make the backgrounds on scrolling levels parallax! For a second it looked like the stage was moving left/right and the player was standing still :X

 
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7th June, 2009 at 00:05:01 -

Honestly I find the background very annoying. In a game of such precise control as Zone Runner, the last thing you need is death by visual distraction.

Always thought the Zone Runners were the best games by you, so I'm very much looking forward to this.

 
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The Chris Street

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7th June, 2009 at 12:02:11 -

Hmm, thats a good point I guess. I'll look into the idea of toggling the animated backdrops on and off in the menu, how does that sound?

 
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7th June, 2009 at 12:35:34 -

Sounds great, can't go wrong with a toggle option. Also I think you should include an option for the traditional pattern backgrounds like the previous two. How is the difficulty measuring up to the other games? Will there be an easy/hard mode?

 
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7th June, 2009 at 12:55:44 -

If I'm being honest I'm much more looking forward to MSD2, and I know it's only a teaser but what is that showing that the older Zone Runners didn't do?
So I say bring us MSD2. On a silver platter.

 
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7th June, 2009 at 13:14:00 -

The game looks awesome but I completely agree with Tom. The backgrounds would make the game very difficult to play to the point of extreme frustration. Other than that, I'm looking forward to this!

 
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7th June, 2009 at 15:53:38 -

Me too. And MSD2, hopefully.

 
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7th June, 2009 at 17:03:24 -

I don't see anything new here. Are you going to add some new game play mechanics?

 
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7th June, 2009 at 17:31:07 -

1. I've decided to get rid of the animated backgrounds altogether in order to keep with the simplistic style.

2. I guess the new things are merely cosmetic - a new engine, some parallaxing. The player can now duck, which allows me to make some more interesting challenges of dexterity. But the basic gameplay is the same - collect all the coins to progress. If I add too much it will change the gameplay dramatically and I don't want that.

3. Some levels will be timed.

4. Others will have special events.

5. The final level of each zone will be a survial onslaught challenge. Since the Zone Runner cannot kill anyone, he will instead have a set time to survive, and the level will fill up with obstacles and enemies. These will be moreorless the "boss" stages.

6. You will still be able to unlock things.

7. I'm also looking into the idea of a unlocked Time Attack Mode - which will ensure that all levels have a countdown, which starts from, say 500. When you finish the level, whatever time is left is added to your score. In Time Attack Mode you will NOT be able to save your progress, but either when you lose all your lives or you beat the game in this mode, your score will be uploaded to the Acoders website.

8. I've also spent a lot of time on MSD2 today

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7th June, 2009 at 17:31:57 -

I loved the trailer actually! Backgrounds seem to be fine, nice upbeat graphics, oh and the music had me dancin in my chair

Oh and I fixed the youtube tag there for ya chris

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7th June, 2009 at 17:45:59 -


Originally Posted by Chris Street
1. I've decided to get rid of the animated backgrounds altogether in order to keep with the simplistic style.

2. I guess the new things are merely cosmetic - a new engine, some parallaxing. The player can now duck, which allows me to make some more interesting challenges of dexterity. But the basic gameplay is the same - collect all the coins to progress. If I add too much it will change the gameplay dramatically and I don't want that.

3. Some levels will be timed.

4. Others will have special events.

5. The final level of each zone will be a survial onslaught challenge. Since the Zone Runner cannot kill anyone, he will instead have a set time to survive, and the level will fill up with obstacles and enemies. These will be moreorless the "boss" stages.

6. You will still be able to unlock things.

7. I'm also looking into the idea of a unlocked Time Attack Mode - which will ensure that all levels have a countdown, which starts from, say 500. When you finish the level, whatever time is left is added to your score. In Time Attack Mode you will NOT be able to save your progress, but either when you lose all your lives or you beat the game in this mode, your score will be uploaded to the Acoders website.

8. I've also spent a lot of time on MSD2 today



Sounds fine to me. Even something as simple as a crouch move can add a lot if you get creative with the level design.

 
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7th June, 2009 at 18:49:56 -

Okay, good call on dropping the animated backgrounds. And don't be afraid to add more and more to the engine, a few more solid moves = more potential for interesting challenges/level design. I don't think you can ever run the risk of over complicating a standard platform game anyway.

 
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8th June, 2009 at 05:15:01 -

Not sure why you should be able to see the coins from the previous level, if you've collected them all.

The background is a bit distracting, maybe make it more faded out, or add an option for how faded it is?

 
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8th June, 2009 at 05:34:25 -

if the background was more faded out it would be less distracting.
Looks fun.

 
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