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Fish20



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2nd October, 2010 at 07:51:45 -

When is the deadline?

 
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Marko

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2nd October, 2010 at 11:33:31 -

Thanx for posting the rules on the 1st post - i missed that edit!

 
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Eternal Man [EE]

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2nd October, 2010 at 11:37:51 -


Originally Posted by AndyUK
That is some great pixel art from Hayo and Eternal Man. !



Thanks and right back at ya!
I like Hayo's design, makes me think of marzipan... mmm... marzipan...

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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AndyUK

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2nd October, 2010 at 17:01:35 -


Originally Posted by Fish20
When is the deadline?



December.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

			
  	    

 
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Phredreeke

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2nd October, 2010 at 19:58:01 -


Originally Posted by AndyUK

Originally Posted by Fish20
When is the deadline?



December.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 



Which year?

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Jon C-B

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2nd October, 2010 at 19:59:29 -

Im confused about the object size restrictions. Eternal Mans character person is bigger than 24x24. How bad is making stuff bigger than that?

 
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Eternal Man [EE]

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2nd October, 2010 at 20:15:50 -


Originally Posted by Jon C-B
Im confused about the object size restrictions. Eternal Mans character person is bigger than 24x24. How bad is making stuff bigger than that?



Actually it's 22 pixels high I think. Though, on the second screenshot you can get the impression that it's bigger, but the resolution on that is 160x120, so the gfx are enlarged 400%.
Anyway, I believe that Andy said that you can just pretend that a sprite larger than 24x24 is made up of several 24x24 sprites. The important part is being able to fit all sprites in a 96x96 sheet.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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Jon C-B

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2nd October, 2010 at 20:56:36 -

oh ok. And can black and white be in both pallets?

 
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Eternal Man [EE]

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2nd October, 2010 at 21:34:14 -


Originally Posted by Jon C-B
oh ok. And can black and white be in both pallets?



If you mean to include black and white additionally to the 8 color palette, I think no. The only additional color to the palette is the frame's background color. I chose black as the frames background color which by using transparency in the gfx lets me use black plus my 8 colors. They did that alot in NES games.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
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AndyUK

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2nd October, 2010 at 21:44:22 -

You can choose any colour again for both palettes, is that what you're asking Jon? I tried to explain that part of the rules somewhere but it's actually kind of hard to explain.

 
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Jon C-B

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2nd October, 2010 at 23:16:16 -

I mean can the colors black and white be used for both the active object palette and the backdrop palette.

 
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Eternal Man [EE]

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3rd October, 2010 at 00:05:41 -

Any of the colors can be used in both palettes. The only restriction is that there are no more than 8 colors per palette. So yes, the colors black and white can be used in both palettes.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
Image

Jon C-B

I create vaporware

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3rd October, 2010 at 00:23:56 -

Oh dang i didnt understand that. So each object can only use 8 colors?

 
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Eternal Man [EE]

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3rd October, 2010 at 01:14:13 -

Yes.
That's why you have to choose your colors carefully, because all active objects in a frame share the same palette of 8 colors, and the same goes for backdrops and their palette.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
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Solgryn

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3rd October, 2010 at 14:18:37 -

Here's something I've been working on =D

It's kinda pieced together so you can see some of the different attacks.

The ball is just a placeholder for an enemy =P.
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First time making this sort of game, so don't know how it'll turn out.

 
www.Solgryn.org

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