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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
1st January, 2011 at 23:40:20 -

Well, how's another month sound? January 31st?

 

  		
  		

Marko

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1st January, 2011 at 23:45:43 -

Sounds like a plan - i'm in if everyone else is!

 
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AndyUK

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2nd January, 2011 at 02:40:02 -

People stopped posting in the thread which got me all worried. Ive had a stupid bug with enemy AI for ages which has also put me off somewhat.

 
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Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
2nd January, 2011 at 19:12:37 -

Well, it overlapped with the christmas competition, which had cash prizes...

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Marko

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2nd January, 2011 at 23:47:56 -

I agree with the above post. We need this re-front paged and more emphasis on this compo now the Christmas compo is over. And as entries, i suppose we should get our bums in gear too

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
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AndyUK

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3rd January, 2011 at 17:32:05 -

and perhaps a little more self promotion from the actual entries. To keep the rest of us interested.

I'd like to hear the music people have created so far.

 
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Jon Lambert

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3rd January, 2011 at 18:05:36 -

Here is some of the music I have so far:

Title screen: http://www.jonhlambert.com/plains.wav

First level overworld: http://www.jonhlambert.com/piece1.wav
First level in cave: http://www.jonhlambert.com/piece1-3.wav

Foggy altitudinous level overworld: http://www.jonhlambert.com/fog.wav
Foggy altitudinous level in cave: http://www.jonhlambert.com/fog-2.wav

Boss: http://www.jonhlambert.com/boss.wav

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
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AndyUK

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4th January, 2011 at 19:12:24 -

Good stuff

Some of it is a bit depressing though.

 
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Marko

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4th January, 2011 at 22:23:59 -

This is the music i have so far:

I guess i need to make some!

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
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Jon Lambert

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4th January, 2011 at 22:39:36 -


Originally Posted by AndyUK
Good stuff

Some of it is a bit depressing though.

The depressing ones are supposed to sound depressing, sorta like that swamp area in Majora's Mask, the Souther Swamp I believe.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Eternal Man [EE]

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5th January, 2011 at 03:05:55 -

Why does the 26:th of december newspost proclaim the console-compo over? Is it?

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
5th January, 2011 at 03:23:47 -

Que? Image I must not have been clear in my post. It's not over yet! It was supposed to be in December. I was just reminding people to get back to work, like a good responsible slave driver.

Didn't do a very good job of it, apparently.

EDIT: Pardohn, I typed the wrong compo in the news post. Iiiit's fixed.

Edited by OMC

 

  		
  		

AndyUK

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7th January, 2011 at 03:16:12 -

Ive had a pain in the arse bug for ages and it's actually made me stop working on my game. Still, I started a different one too.

Anyway here are some new screenshots and some music

Lil' pirate 8 Bit
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http://andyuk.tengudev.com/music/8bittemplate.mp3
http://andyuk.tengudev.com/music/good_things_happen_sometimes.mp3

P-Type
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http://andyuk.tengudev.com/music/Ptypemusic1.mp3

 
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s-m-r

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Candle
7th January, 2011 at 13:02:24 -

P-Type is looking fantastic; I love shmups.

Keep on working on your projects, everyone! Here's one 8-bit enthusiast who's cheering for you.

 
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AndyUK

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9th January, 2011 at 20:17:11 -

By the way the bug i'm having is a problem with my enemies' ledge detection. One enemy works fine but multople copies of the same enemy will just walk off of ledges.
I'm using internal detectors and it's all a bit complicated for my teeny tiny brain.

 
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