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UrbanMonk

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8th April, 2011 at 20:45:31 -

Has anyone here checked out OnLive yet? ( http://onlive.com )

I read a bunch of reviews on it and most were bad, but since it's free to join and try I gave it a shot.
I'm on a 2mbs connection, but my wireless only gives me about 1.2.

Needless to say it worked great and I didn't have any problems with it apart from having a limited selection of games to chose from.
There is some slight compression artifacts when you play, but oddly I didn't notice any lag. It seemed almost as if I was playing the game on my own machine.

So has anyone else tried this yet?

 
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OMC

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8th April, 2011 at 21:08:07 -

Yep, I think back when it was a beta. Crashed my laptop though, so I only tried it once. My internet isn't reliable anyway.

I like owning my games, so I don't particularly care that it didn't work.

 

  		
  		

UrbanMonk

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8th April, 2011 at 21:21:56 -

Some people said the same about steam when it first came around.

I just find it appealing that one day it might be possible to play PC or Console titles on mobile phones or tablets.

Not to mention save some money on upgrading your hardware whenever a new game comes along that you don't have the equipment to play.

 
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8th April, 2011 at 21:36:34 -

Well for me, owning a game includes digital games. As long as I don't lose the data when I stop paying subscription fees.

Right now, it seems more like a cool tech demo than a viable replacement for traditional consoles.

 

  		
  		

Phredreeke

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8th April, 2011 at 21:48:14 -

I tried it and was very impressed, I expected it to be superlaggy (I live in Europe and OnLive hasn't started its service here yet)

Once it actually started (it refused the first couple of times because my latency was too high, in the end it let me on a "Wi-Fi beta" though) it ran fairly well. Lag was minimal. The graphics quality was generally okay, (comparing Borderlands on OnLive with the same game on the PS3) it smeared a bit during rapid camera motions and after while it took a second or two for the screen to get back in focus.

The Unlimited play option sounds quite promising ($9.99 a month for access to 40 games, I assume they'll be adding more titles as time goes by) but I don't think I'd buy games for it either.

 
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UrbanMonk

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8th April, 2011 at 22:14:04 -

You don't have to pay a subscription OMC, you can try games for 30 minutes then decide if you want to pay for more time or just quit.

No credit card required to play for free either.

Here's a similar cloud gaming service, this one runs in the browser. Click the sign-up for beta link at the top to try it:

http://www.gaikai.com/

 
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8th April, 2011 at 22:41:51 -

Free trials don't count.

If the company goes under, there go your games.

Anyway, if it takes off and they improve it, maybe it'll be the future. And others can enjoy it now. Just seems illogical to me at the moment.

 

  		
  		

UrbanMonk

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8th April, 2011 at 22:48:15 -

You're right, and I won't be purchasing any games either. (Which might be why it goes under)

But it's still awesome and exceeded my expectation 10 fold.

 
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Phredreeke

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8th April, 2011 at 23:05:42 -


Originally Posted by OMC
If the company goes under, there go your games.



Yeah, that's what I was thinking too. I do think it sounds promising as a rental service though.

 
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9th April, 2011 at 03:07:52 -

My biggest concern about OnLive is if I purchase a game and they suddenly decide to pull the game from their servers for whatever reason, how am I going to play it. I mean if you buy a digital download from Steam, you actually download and install the whole game on your computer, the only thing you're doing with Steam is asking it for permission to play. You can actually go offline and play games in offline mode.
I agree with the statement, OnLive is just more of a cool tech demo than a viable replacement for any form of real gaming. Especially when the games are still full price.

 
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Phredreeke

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9th April, 2011 at 03:39:06 -

Yeah, I don't see any reason in buying games for OnLive.

Fun fact, to achieve a lower latency, instead of just taking the video and sending it off to a single encoder OnLive splits it into 16 smaller chunks and send them to 16 individual encoders. Yes, I'm a nerd

 
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9th April, 2011 at 04:15:50 -

My biggest gripe is that they don't run their games on maximum graphics nor do I get high definition. So the main reason I'd want it - saving hard drive space, faster loading, and no concern for computer specs, I wouldn't be getting what I'm ultimately striving to get when I try to play these kind of games.

 
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MasterM



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9th April, 2011 at 12:26:26 -

i personally believe that this is the future of gaming in like 10 years lol. my internets isnt fast enough for this even though i upgraded to the fastest thing possible in my area.

but just imagine the power it has if EVERYONE has fast internets: you dont need to worry about hardware anymore, people dont need to worry about folks pirating their games anymore AAAAAAAAND

just imagine what will be possible with portable devices. OH look my phone/handheld got this hardware and can play THIS. it wont really matter anymore. i could be playing my xbox 5000 game on my phone on the go or just play android and iphone stuff on the same device if everything gets send to the phone via a server.

thing is: apple would of course be against such technology.
also there are a bunch of areas without internets so you would be screwed but just imagine it anyways.

 
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Phredreeke

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9th April, 2011 at 15:46:54 -


Originally Posted by SiLVERFIRE
My biggest gripe is that they don't run their games on maximum graphics nor do I get high definition.



Ironically the lower anti-aliasing settings makes compression artifacts worse.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

UrbanMonk

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10th April, 2011 at 00:22:47 -

I played OnLive today for about an hour and a half.

Didn't have any lag at all, and %100 connection the entire time.
Actually while I was playing the picture cleared up at one point where I couldn't see any compression artifacts at all.

I only played Unreal Tournament though, the multiplayer was fun because everyone is in a virtual Lan game, so there is 0 ping for all the users.
When my trial period ran out I just started the trial over and played another 30 minutes.


I'm seriously liking this, and I like it even more after trying it out on my old 800mhz laptop.

So in the future I see extremely cheap hardware, and everything in the cloud. $100 for a laptop that can play modern console games seems awesome. I really hope they make a handheld if wireless internet gets better.

 
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