Looks awesome, and the original X-Com is still the best game ever made.
Very ambitious though - I'd like to see how the actual game is coming along before I get excited about a character model.
And please DO NOT make it real-time like Apocalypse (which sucked).
Originally Posted by Eternal Man [EE] D**N. You're very good at that! What program do you use? And why don't you start a project for it here at TDC? Would certainly be nice to follow thoughts and development.
Well, I've seen better 3D modeling on this site (some others were extraordinarily gifted), but this comes close
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Whoa! Thanks! I know not many people post 3D work here, because this is a place for 2D games, but I'm quite flattered that you guys like my character, I'm aware it's a lil weird and not very detailed!
Here's a different character, for a different game. Actually it's paid work for someone else, someone liked my xcom character and asked me to do a character for him! I was quite flattered! I need the money so x-com game can wait!
After he doesn't need me anymore, I'll consider keep making models for money! I really love making characters, sometimes I don't sleep because it's so fun; I'd just do them for free, but I have to a) eat b) pay internet, the latter is more important.
Awesome - love all the extra detail, compared to the first model.
If I was being really hyper-critical, I'd say a little more variation in surface texture would be nice - everything seems to have the same kind of semi-matte finish. For example, the clothing he wears under his armour should probably have a different texture from the armour itself, and you could maybe add a few bits of shiny metal here and there.
I should probably give zbrush a try - I keep seeing really impressive models made using it, and often made in a very short space of time.
Dudes, at first I was scared to get into zbrush, was the timing right? Did I have time to learn it? But I watched a couple of tutorials from eat3D, and I started doing stuff, zbrush isn't that BIG of a program, it's really fast to get into. For organic modelling 90% is 4 or 5 brushes, like the clay brush, move brush, hard polish, dam_stardard, pinch maybe.. and that's about it, you can use more brushes, but you'll find you wont need that many to do your stuff.
For hard surface modelling, there's also only a few lil tricks that you need to know in order to get your stuff done. I should write a tutorial on the articles when I finish doing this couple of freelance jobs.. but I'm afraid if I do that, circy might remove my article...
That character model was an improvement for me, but I agree there's still lots of stuff to improve, especially color wise. But I think the problem lays even at the very concept of the character, I'll keep making better characters as I go!
I always thought zBrush was mainly for using after the original modeling, is it hard to export the zBrush into something like Maya etc to do animations afterwards? I like to pre-render 3d animations for 2d games.