You know, I'd rather that the organisers just pic an engine that people must use but now that I think about it there are not many existing "engines" that were really designed for anything but as an example. Most are meant just to show people how to implement certain things into there own projects, using specific objects and hard coding, rather than actually be used as a base to be built upon. I designed my platform engin to be that way, and Jess Bowerses project seems to have this as it's stated goal. The only other one I can personally think of is the Clear Sky engine for the Ray Casting Object. However that would require people to buy the Klick Disc in order to get it.... witch is totally worth it by the way.
So maybe it would be good to develop an engine that was actually made with the express purpose of being used as a base for others to build upon.
The goal of this competition is to successfully attempt to make a game that takes place on a 10x10 grid of pixels. The Cubed portion of this competition is referring to the 10 colors you can make those pixels. 10 pixels x 10 pixels x 10 colors.
It's not even an engine, it's a framework. It also handily explains my idea, it does not take into account the 10 colors because I thought of that just now. It just neatly fills out the competition.
It can be modified, built on, and expanded.
This is more of a design challenge. It's incredibly difficult to make something like this in click because on some level, it's attempting to go back to the raw values of programming that click automates for you. However, no one is saying you couldn't drop a gameboard object in there and whip out a bejeweled clone. Though that itself would pose a question, What happens when you cannot show the player their score in a game? Especially in Bejeweled.
So you're saying that nothing on screen can stray from this 1 colored block rule? If you're making a platformer for instance - you can't draw a character within a block, your character has to BE the block?
That actually sounds interesting and challenging - I'm game
Alrighty. What say that we do the Engine competition first, then during the Everyone-Uses-Same-Engine competition, we have people pick and choose from one of the top 3 (or less, depending on the number of participants) engines in the last competition?