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Disthron



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24th June, 2011 at 10:20:29 -

You know, I'd rather that the organisers just pic an engine that people must use but now that I think about it there are not many existing "engines" that were really designed for anything but as an example. Most are meant just to show people how to implement certain things into there own projects, using specific objects and hard coding, rather than actually be used as a base to be built upon. I designed my platform engin to be that way, and Jess Bowerses project seems to have this as it's stated goal. The only other one I can personally think of is the Clear Sky engine for the Ray Casting Object. However that would require people to buy the Klick Disc in order to get it.... witch is totally worth it by the way.

So maybe it would be good to develop an engine that was actually made with the express purpose of being used as a base for others to build upon.

PS, released this Mode7 example. It has active object sprites and they all rotate to the appropriate angle. Not sure if I'd call it an engine though.
http://create-games.com/download.asp?id=8484

Edited by Disthron

 
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AndyUK

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24th June, 2011 at 17:58:36 -

I could make a non level editor version of my engine too for those that own TGF2 or don't want to learn how to use my tools. However i'm not going to until something is actually decided upon.

Lets get this topic moving guys.

 
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Jess Bowers

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26th June, 2011 at 04:30:03 -

@ Disthron - Thanks for the kind words! I really had a lot of fun with that engine. I really should go back and try to complete the rest of the features (especially swimming).

Also, I'd be remiss if I didn't point out one other platform engine that I really like. It's MacAdam's engine:
http://create-games.com/download.asp?id=7260

I liked it so much that I modded it about a year ago and added moving platforms, etc. Here's the modded version (complete with EXE and MFA source):
http://toadstool.net/games/misc/Nin-Joe.zip

See if you can get all the way to the end of the "sample" level.



 
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Knudde (Shab)

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26th June, 2011 at 05:00:39 -

Your playfield is a 10x10 grid of colored blocks. Blocks can be any size as long as they are all the same size.

GO.

 
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Knudde (Shab)

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26th June, 2011 at 05:36:08 -

Actual Propsal
--------------

The 10 Cubed competition.


The goal of this competition is to successfully attempt to make a game that takes place on a 10x10 grid of pixels. The Cubed portion of this competition is referring to the 10 colors you can make those pixels. 10 pixels x 10 pixels x 10 colors.

Have a look at this.

http://www.create-games.com/uploads/grid.zip

It's not even an engine, it's a framework. It also handily explains my idea, it does not take into account the 10 colors because I thought of that just now. It just neatly fills out the competition.

It can be modified, built on, and expanded.

This is more of a design challenge. It's incredibly difficult to make something like this in click because on some level, it's attempting to go back to the raw values of programming that click automates for you. However, no one is saying you couldn't drop a gameboard object in there and whip out a bejeweled clone. Though that itself would pose a question, What happens when you cannot show the player their score in a game? Especially in Bejeweled.

Anyway, let me know what you think.


 
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Sketchy

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26th June, 2011 at 13:53:22 -

Link appears to be broken (empty zip?)

 
n/a

Akai_R



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26th June, 2011 at 13:58:13 -

So you're saying that nothing on screen can stray from this 1 colored block rule? If you're making a platformer for instance - you can't draw a character within a block, your character has to BE the block?

That actually sounds interesting and challenging - I'm game

 
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s-m-r

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26th June, 2011 at 16:20:13 -


Originally Posted by Sketchy
Link appears to be broken (empty zip?)



I'm glad I'm not the only one; I thought it was my browser causing me problems.

Using Iron (Chrome variant) here. Any help, Shab?

 
n/a

AndyUK

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26th June, 2011 at 20:54:17 -

Yeah it's a 0 bytes file.

 
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Knudde (Shab)

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28th June, 2011 at 04:41:46 -

DC Upload must be broken

http://www.mediafire.com/?1nz8rt3i9ud4qyt

Edited by an Administrator

 
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Don Luciano

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28th June, 2011 at 13:45:38 -

I am still up for the engine competition.

 
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Strife

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28th June, 2011 at 16:09:22 -

Okay, so we have ideas for an Engine Competition, an Everyone-Uses-The-Same-Engine competition, and the 10 Cubed Challenge. Is there anything I'm missing?

Once you're all sure about what kinds of competitions you'd consider entering, I'll make a new site poll for everyone to vote in. Either that, or we could just make a new thread with the poll.

 

AndyUK

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29th June, 2011 at 01:53:09 -

I'd just like to say I think it's better to make a fast decision. The longer we wait the more chance people will lose interest. Heck, wait too long and people might even forget about it!

 
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Jacob!



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29th June, 2011 at 02:31:41 -

Engine->Everyone uses the same Engine. And in that order. The 10 cubed one is a good idea also, perhaps for a later competition

 
Have you even been far as decided to use even go want to do look more like?

Strife

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29th June, 2011 at 10:41:36 -

Alrighty. What say that we do the Engine competition first, then during the Everyone-Uses-Same-Engine competition, we have people pick and choose from one of the top 3 (or less, depending on the number of participants) engines in the last competition?

Edited by an Administrator

 
   

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