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Rob Westbrook



Registered
  25/05/2007
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18th October, 2011 at 16:50:01 -

Hello, Internet peeps! Title says it all really: Messing about with the Overlay object to create Worms style terrain and Perlin Noise seems to be the way forward for random, hilly, bumpy interesting terrain. Has anyone ever tried implementing it in MMF and would like to share their findings? I understand the principles, but fall down at the implementation...

 
There are 10 types of people in the world: Those who understand binary and those who don't.

mastavasta



Registered
  27/07/2010
Points
  113
26th October, 2011 at 00:29:44 -

Hi Rob!

It sounds like you are having a similar problem as I am currently dealing with. I'm sure you've found some sort of Java or C++ examples online already. All that's left now is to convert that code into MMF2 conditions, events, and actions. Here is a link that I found useful for understanding what the Java/C++ codes meant: Click <a href="http://www.eg.bucknell.edu/~kvollmay/caps_s2010/C++_summary.pdf">Here</a>! Also, TDC doesn't like HTML, so copy/paste! If not, just search "basic c++ commands" in google, it should be the first one.

If you're like me, the one problem you'll run into is how to handle loops. Fastloops should work, but for some reason I cannot figure it out (Check the 'Funny Fastloops' thread I started). I circumvented this problem by instead activating and deactivating a group of events that contained actions/events within the loop.

Hope this helps! You can PM me if you need more help.

-Mastavasta

 
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