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Chris Burrows



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18th March, 2012 at 18/03/2012 07:27:01 -

I made this example for somebody on the clickteam forums.

Thought it might be useful here too.

http://www.whenthereisnoroominhellthedeadwalktheearth.com/MMF/chrisburrows_delaylesson.mfa

Image

Edited by Chris Burrows

 
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infinitum3d



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  03/03/2012 22:18:24
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19th March, 2012 at 19/03/2012 13:07:40 -

Excellent post Chris!

And just to add my 2 cents, one way of working around this is to use Alterable Values. For example;

Always
~If Alterable Value A = 1, set Inventory Visibility to Make Object Reappear
~If Alterable Value A = 0, set Inventory Visibility to Make Object Invisible

User Clicks with Left Button
~If Alterable Value A = 1, set Alterable Value = 0
~If Alterable Value A = 0, set Alterable Value = 1

Edited by infinitum3d

 
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nim



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  17/05/2002
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19th March, 2012 at 19/03/2012 13:44:44 -

That's quite a lot of effort you put into that one example. Hope it helped

 
//

nivram



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19th March, 2012 at 19/03/2012 14:51:26 -

I agree nim. Seems as though Chris's example is more appreciated on TDC.

Marv

 
458 MMF2 & CTF 2.5 examples and games

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Sumo148

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19th March, 2012 at 19/03/2012 18:56:40 -

Pretty good example. I've came up with my own solution to this problem as well. My method is just having the button toggle a flag. Then all you have to do is have the Flag On action do something and the Flag Off action do something. It's really simple and it works

 
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Neuro

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19th March, 2012 at 19/03/2012 21:15:21 -

This information is vital and you get mad kudos for using Bio Menace

 
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