First of all, I apologise! I've been away from the click community for quite some time and I'm unfamilar with all these fancy new add-ons that Clickteam have been developing.
I was wondering if someone could help me with a few questions I had regarding the iOS exporter.
What limitations are there when using the exporter? Can you make games that can save? Are there any issues with the speed the games run at? can you play external music files (such as mp3s?)
That's okay, I have EVERY apple device. I'm bit of an apple whore. I'd love to get more information on this thing. I'm working on a little project and if I could do it all in MMF that would save me a lot of money!
Clickteam are doing a good job of implementing improvements to each version. Using some optimization techniques, and the updates they've made available, I've gone from having a game barely work, to run seamlessly (on an ipod touch 4). You'll probably have trouble on devices with hardware that's pre-3G specs. Of course it all depends on what you're trying to make.
The simulator is pretty much useless. It shows that your game is running, but that's about it. Using a mouse to emulate touch controls is difficult to impossible, depending on how many touches you're using.
The articles about optimization by andos are pretty good, but there is a lot more to know, just read through the ios forum. Once you register it, there's also a beta forum you'll be aloud to enter, with more information.
A light version of Clash Force is coming out tomorrow if you're interested, or you could just buy it for .99 AND download the lite version