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AndyUK

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8th September, 2012 at 08/09/2012 04:00:54 -

What do you guys think about a new Console wars competition?

Only this time we all have our own 'format' and have to select the specs from a list of available specs but limited to a few from the list.

For instance there is a basic computer/console

256x192 resolution, 4 colours, games no larger than 500kb, etc

but you can select, say 3 enhancements from a list that like

320x240 resolution
16 colours
2 layers
transparency effects
more memory
more sprites
bigger objects sizes

Suggestions encouraged!

 
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Fish20



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8th September, 2012 at 08/09/2012 07:15:51 -

I have an idea for this. Make it team based.

There is teams of three. Each team will develop a for a different console. The console which has the best line-up of games wins the console war.

Real World Example:

Team 1: SNES
Games: Super Mario World
Super Metroid
A Link to the Past

Team 2: Mega Drive/Genesis
Games: Sonic the Hedgehog
Battletoads
Mortal Kombat II

Team 3: Neo-Geo
Games: Metal Slug 3
Nam-1975
Blazing Star

Team 4: TurboGrafx-16
Games: Bonk's Revenge
Bomberman '93
R-Type
Except the Consoles would be based on your post above. One has the best graphics, one has the most power, two have the other combinations.



Edited by Fish20

 
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Hayo

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8th September, 2012 at 08/09/2012 12:55:26 -

I like this idea. Even though I am still working on my game for the previous console wars competition

 
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AndyUK

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8th September, 2012 at 08/09/2012 20:04:36 -


Originally Posted by Slowbro
I have an idea for this. Make it team based.

There is teams of three. Each team will develop a for a different console. The console which has the best line-up of games wins the console war.

Real World Example:

Team 1: SNES
Games: Super Mario World
Super Metroid
A Link to the Past

Team 2: Mega Drive/Genesis
Games: Sonic the Hedgehog
Battletoads
Mortal Kombat II

Team 3: Neo-Geo
Games: Metal Slug 3
Nam-1975
Blazing Star

Team 4: TurboGrafx-16
Games: Bonk's Revenge
Bomberman '93
R-Type
Except the Consoles would be based on your post above. One has the best graphics, one has the most power, two have the other combinations.




Thats a good idea. A crack team of inhouse developers getting the launch line up ready lol. Perhaps we could bundle the entries together as a sort of pack in demo disk for each console. Just so that people don't have to finish their games (as some people don't)

Edited by AndyUK

 
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AndyUK

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8th September, 2012 at 08/09/2012 22:03:01 -

This is what I had in mind for selecting specs. We can either invent one computer per person or have various computers then get teams together later on.

Standard computer specification (no enhancements)

256x192 screen resolution
8 colours from a palette of 16
32 unique background objects
16 unique sprites
1 layer only + separate background colour
no more than 30 frames per second
128k ram (mfa files have to be 128k or less)
double pixel width
3 channel sound (square wave, triangle wave, saw wave, noise etc)

Choose list 1 or list 2. Pick 4 from list 1 or 2 from list 2.

Enhancements - Pick 5 from the list below

Square pixels
4 channel sound
samples allowed in music (but only 3 channels unless you also choose 4 channel sound)
16 colours (you can choose any 16 colours)
64 unique background objects
32 unique sprites
Transparency
256x224 resolution
2 Layers
Status bars or Huds with their own unique palette
256kb ram (mfa can be up to 256kb)

Enhancements 2 - Pick 3 from the list below

Unlimited sound
Unlimited layers
1mb ram (mfa can be 1mb)
320x240 resolution
128 unique background objects
16 colours + sprites have their own 16 colour palette ( you can choose any colour)
Graphical extensions or effects allowed (Mode 7, resize/scale, ink effects, alpha channel etc)

Edited by AndyUK

 
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jamesh



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10th September, 2012 at 10/09/2012 11:08:24 -

Sounds interesting!

 
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Jon Lambert

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11th September, 2012 at 11/09/2012 02:46:31 -

I would participate in and support the heck out of this.

 
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AndyUK

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12th September, 2012 at 12/09/2012 03:56:52 -

I might have to tweak it a bit.

 
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Jenswa

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16th September, 2012 at 16/09/2012 13:44:16 -

Do limitations drive innovation?

It's always fun to program with restrictions, like the java 4k contests.

Too bad you really can't have 16 colour palettes and swtich between them.


 
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AndyUK

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16th September, 2012 at 16/09/2012 21:32:43 -

Ok Ive come to the conclusion there isn't likely to be enough people contributing to have several teams i'm afraid. there were never many entries on previous Console wars competitions...

 
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AndyUK

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16th September, 2012 at 16/09/2012 23:40:13 -

An updated list of specs

Standard computer specification (no enhancements)

256x192 screen resolution
8 colours (you can define your palette)
32 unique background objects (max 16x16)
32 unique sprites (max 16x16)
1 layer only + separate background colour
128k maximum rom size (game can't exceed 128kb)
3 channel sound (square wave, triangle wave, saw wave, noise etc)
Pixel explosions and fire effects etc and Text don't count towards the object limit.
double pixel length background
sprites use only 3 colours + tranparent

Game carts can come equipped with up to 5 additional add-ons. These add to the price of the cart but

allow for better looking or sounding games.



Enhancements - Pick up to 5 from the list below

Square pixels
4 Channel digital sound chip
Sprites and Backgrounds get their own 8 colour palette (16 colours + background)
64 unique background objects (max 32x32)
64 unique sprites (max 32x32)
Enhanced graphics chip allowing for semi Transparency effects, rotation, resizing, distortion etc.
256x224 resolution
2 Layers + allows for a gradient background instead of a single colour
Active picture objects or text blitter allowed (to load images from external sources)
256kb rom (game can't exceed 256kb)

As with Nes and Snes carts, games can come equipped with extra hardware at an additional cost.

These can be calculated later on and maybe we can write out reviews for the other games too.


Say a game would normally cost £15. Add £2.50 for each add on up to a maximum of 5.

How does this sound to everyone?

 
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lembi2001



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18th September, 2012 at 18/09/2012 20:57:48 -

I'm in but i have a question. Can we use the Quick Backdrop object to create long backdrops? Strange question i know but if it obeys the 16x16 limit i assume it would be ok.

 
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AndyUK

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19th September, 2012 at 19/09/2012 03:09:00 -


Originally Posted by lembi2001
I'm in but i have a question. Can we use the Quick Backdrop object to create long backdrops? Strange question i know but if it obeys the 16x16 limit i assume it would be ok.



Yes you can.

 
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Jon Lambert

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19th September, 2012 at 19/09/2012 04:50:00 -

I'm in. I'm just debating inside myself whether or not I should go for the 64 uniques/32x32 enhancement. I kinda wanna limit myself, but I feel like the idea I have wouldn't work that small.

 
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Fish20



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19th September, 2012 at 19/09/2012 16:25:01 -

I assume the number of sprites/background applies for the whole entire game and not just one frame right?

 
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