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Chloe Sagal

under the influence of FUN

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27th September, 2012 at 27/09/2012 22:58:04 -

It feels great! I just realized with my game being picked up on itunes that I've been working on games since like 3 years ago (with time off and junk littered somewhere around the inbetween of that areaness of things), and I never actually finished anything until now! It feels great! It took us a while, and some of the other people working with me started to get really jackasswagonholish at times, but still, It feels great! The most important thing about this experience is that it taught me that apple devices are terrible, and programming for them is like stuffing 10 dirty tube socks into your esophagus, while acknowledged that the metaphor is about the socks being a somewhat quick experience that is relatively painless, and more about both being an extreme inconvenience. I was impressed with how quickly the game was approved, took about 2 weeks or so, I've heard some pretty bad experiences.

Anyone else have any related thoughts or stories?

It feels great!







 
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Jake G



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27th September, 2012 at 27/09/2012 23:01:09 -

Well done!

It is a really good feeling. It even feels good to release a second game... Or a third! It can be a struggle to find the times sometimes is your game on TDC?

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

Chloe Sagal

under the influence of FUN

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28th September, 2012 at 28/09/2012 00:02:01 -

Thanks!

Yes, it's called "Aliens on my mind" and it's pending approval apparently.

I forgot to mention that I feel great!

 
Patreon: http://www.patreon.com/chloesagal
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Jake G



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28th September, 2012 at 28/09/2012 03:48:30 -

It's listed now. I will download it to my iPod and check it out after I finish work today

My friend viva/volt and I have released/ are planning to release stuff for iOS too it's... an interesting process. Especially when how the game performs on the PC is way different to how it performs on the device.

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

Chloe Sagal

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28th September, 2012 at 28/09/2012 04:42:50 -

Yeah and it's important to understand that how it performs on the iOS device is it doesn't. All the clever tricks I use on PC to cut down the clutter on the code had to be rewritten to be extremely specific, I ended up re-doing the code for the entire game 3 times , but that's my philosophy that starting with a blank slate is certainly less painful than trying to shoehorn more code into an already cluttered jumble of nonsense. But still, it's kind of cool to have something out, and even cooler that it's on the appstore.

I ended up checking out some of your downloads, you should totally put those on there.

 
Patreon: http://www.patreon.com/chloesagal
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hapsi



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28th September, 2012 at 28/09/2012 07:49:41 -

You are right about the feeling. I have released only one full 15 level game.. ..at 2002 . Can't even find it anymore.

 
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Jake G



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28th September, 2012 at 28/09/2012 17:02:05 -

@chloe: oh thank you very much you should also check out my friend viva/volt's stuff. We do a lot of collaborative work on things

http://create-games.com/profile.asp?ID=25740

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

AndyUK

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28th September, 2012 at 28/09/2012 23:06:45 -

Yeah it's always a good feeling to finish a game but I quickly find myself being a little disappointed with how it turned out.
But I suppose that does drive me on to make the next one better.

 
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Chloe Sagal

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29th September, 2012 at 29/09/2012 00:01:40 -


Originally Posted by AndyUK
Yeah it's always a good feeling to finish a game but I quickly find myself being a little disappointed with how it turned out.
But I suppose that does drive me on to make the next one better.



If you finish anything without thinking of how you can improve on it, you're not very good at whatever it was you did in the first place. That pretty much sums up Hollywood script writing.

 
Patreon: http://www.patreon.com/chloesagal
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Cecilectomy

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29th September, 2012 at 29/09/2012 04:18:00 -

I haven't really payed attention to iOS click developed games. I'd be interested in hearing how well it does. Good Luck.

 
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Sumo148

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6th October, 2012 at 06/10/2012 20:12:40 -


Originally Posted by Oh hey, Chloe!
It feels great! I just realized with my game being picked up on itunes that I've been working on games since like 3 years ago (with time off and junk littered somewhere around the inbetween of that areaness of things), and I never actually finished anything until now! It feels great! It took us a while, and some of the other people working with me started to get really jackasswagonholish at times, but still, It feels great! The most important thing about this experience is that it taught me that apple devices are terrible, and programming for them is like stuffing 10 dirty tube socks into your esophagus, while acknowledged that the metaphor is about the socks being a somewhat quick experience that is relatively painless, and more about both being an extreme inconvenience. I was impressed with how quickly the game was approved, took about 2 weeks or so, I've heard some pretty bad experiences.

Anyone else have any related thoughts or stories?

It feels great!

That's cool getting your iOS game on iTunes- I'll have to check it out. I remember you a long time ago on your project "OMG! Zombies!". Whatever happened to that?






 
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Chloe Sagal

under the influence of FUN

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7th October, 2012 at 07/10/2012 21:53:48 -

Agh, confusing quote mishap.

"I haven't really payed attention to iOS click developed games. I'd be interested in hearing how well it does. Good Luck."
It's not doing the best, I think we've sold 20 in the entire first week. Everyone who's played it seems to love it so it's still pretty cool.

"That's cool getting your iOS game on iTunes- I'll have to check it out. I remember you a long time ago on your project "OMG! Zombies!". Whatever happened to that?"
I was working with OMG! Zombies! with another group of jerks, the first thing we did was re-named it to Abattoir, then they completely destroyed it, so I quit, then the programmer quit, then the over-sensitive jerk in charge passed away, so I'm thinking about starting it up again with a more open-world type setting, but right now I'm working on reworking another project we worked on together that I also got blamed for ruining, despite having very little input. That's what happens when you work with someone who subliminally feels that women are inferior.

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal

Sumo148

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7th October, 2012 at 07/10/2012 22:58:28 -

Woman are just as equal as men are, lol. I usually try to work on my projects alone so I don't have to rely on other people. I also get that satisfaction that I created everything by myself.

 
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Chloe Sagal

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8th October, 2012 at 08/10/2012 02:08:29 -

It's nice to have people who are good at a specific task to get things done, not necessarily faster, but with a higher quality. But when it gets to the point that you can do what they do better and quicker, and then you get shut out and blamed when things go slightly askew, you have to ask yourself why you're working with them.

What ever happened to that platformer base creator shooter deal you were working on? You know, the whatchacall it?

EDIT: the last war, lol. You totally need to add that trout bouncer achievement I suggested!

Edited by Chloe Sagal

 
Patreon: http://www.patreon.com/chloesagal
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Sumo148

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9th October, 2012 at 09/10/2012 00:50:02 -

haha that was so old, oh man. I'm working on an rts game for iPhone now. It's called "medieval".

 
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Chloe Sagal

under the influence of FUN

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14th October, 2012 at 14/10/2012 04:20:18 -

I see your art skills are still violently ill, which is fine because mine are too.

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal

Muz



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17th October, 2012 at 17/10/2012 03:57:21 -

Programming for any mobile device is terrible, because the stuff that matches to hardware isn't mature yet.

Been doing a few mobile stuff recently, procrastinating on finishing my second app now. No games yet, boring apps pay a lot better and are a lot easier

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Chloe Sagal

under the influence of FUN

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23rd October, 2012 at 23/10/2012 04:38:41 -

No argument there. And stop procrastinating.

So this game did horribly, now the group wants me to reprogram core gameplay elements and release a free demo version. How the hell is that worth anyone's time? I'm going back to making large personal projects for fun, instead making someone elses small brainchild for profit.

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal

Muz



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1st November, 2012 at 01/11/2012 15:56:18 -

Yeah, I stopped procrastinating, so it should be done tomorrow (with bugs), lol.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Chloe Sagal

under the influence of FUN

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1st November, 2012 at 01/11/2012 17:10:25 -

Fabulous! I just finished a second game too, should be up here any day now (though it's not exactly halloween anymore)

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
   

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