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Peblo

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26th September, 2014 at 26/09/2014 06:05:34 -

Image

I still don't do art.

Here's a platformer where you train a cat:

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Edited by Peblo

 
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AndyUK

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26th September, 2014 at 26/09/2014 19:21:47 -

Wow you still make stuff Peblo?
Have you graduated yet? I do remember you talking about doing nothing but homework a few years back.

 
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Yai7

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28th September, 2014 at 28/09/2014 11:20:13 -

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Your not so ordinary Flappy-Clone!

 
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Sketchy

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1st October, 2014 at 01/10/2014 12:46:47 -

Still just a mockup at this stage - the rock tiles are probably the only part of it that I'll keep.

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It's based on a project I was working on years ago, only simpler - kind of like a cross between M.U.L.E. and Worms...

 
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1st October, 2014 at 01/10/2014 17:34:19 -

Looks interesting. Looks like the guy on the left is flying. Can the other two fly

 
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Peblo

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2nd October, 2014 at 02/10/2014 02:22:37 -

I really like the hexagon grid- do you have the tiles aware if they're an edge?

Andy: Yeah I finished up a couple years ago. I'm now a software engineer and make lots of cashmoney.

 
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AndyUK

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2nd October, 2014 at 02/10/2014 06:21:18 -

Our Peblo is all grown up

I guess you can't stay 12 forever lol. (remember that?)

 
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Yai7

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2nd October, 2014 at 02/10/2014 08:57:48 -

CHtHulHU GoNaH BloW uP yOuR coMPutER anD the HExaGonS you DRaW UsIng It! TheRe WiLl bE NO ForGivEneSS fOuR SUcH mAnKiNd ABoMinaTioN.

 
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Sketchy

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2nd October, 2014 at 02/10/2014 16:25:46 -

Yes, the tiles are automatically selected according to their neighbours. It's actually simpler with hex tiles than with square tiles, as you only have to worry about edges, not edges and corners.

It still requires 64 different tile variations though...
Image

There probably won't actually be any spacemen, flying or otherwise, as they don't fit the scale of the game - it'll have to be something a bit bigger, like some kind of lunar lander / rover / dropship?

The basic idea is that there would be a big asteroid - quite a lot larger than the one shown, with destructible terrain, gravity, lighting, etc - and four players competing to mine it for resources.

The economics would function exactly like in M.U.L.E.

There would be various resources:
* Ore - required to build new units
* Energy (solar) - required to power units
* Oil(?) - used to move around (equivalent of Food in M.U.L.E.)
* Crystite - no practical value (basically a cash-crop for export)

Each player would take turns deploying units, and setting them to generate resources.
After each turn, there would be an auction where players trade their resources with each other and with "the store". Prices would of course vary, based on supply and demand.

The game lasts a fixed number of turns, at the end of which the player with the highest net worth wins - unless the overall wealth of the colony (all players combined) is too low, in which case everybody loses.

Unlike in M.U.L.E., there could be a very basic combat system, based on Artillery games. This probably wouldn't be a major part of the game, since it would have a negative effect on the overall wealth of the colony, potentially leading to the "everbody loses" outcome. Still, I like the idea of being able to influence trading with the threat of force, or to threaten trade sanctions against a player who is using force already. And obviously blowing stuff up is fun

Anyway, I've waffled on rather a lot, but that's the general plan...


 
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Yai7

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2nd October, 2014 at 02/10/2014 16:40:36 -

Very nice hexagons! but the CTHulhU WoNt ForGiVe yOu UH MaN kIND!!!

 
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Yai7

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2nd October, 2014 at 02/10/2014 16:41:43 -

TEH CThUlHu ImMaTurELy CoNsUmEd DC PoiNts!

 
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siven

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2nd October, 2014 at 02/10/2014 18:22:48 -

Been working on blockhead 2. not sure if anyone played the first one lol.

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http://www.mediafire.com/download/1n7s5lwi92dsslf/Blockhead_2_First_Level_Demo.exe
^^First level demo
controls arent in game lol. arrow keys to move, up is jump, you have a double jump as well. while your in the air you can press the down key and blockhead will do a butt stomp.
also, for anyone who would like to play the first one, heres the demo
http://www.create-games.com/download.asp?id=8487

 
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Del Duio

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4th October, 2014 at 04/10/2014 19:42:25 -


Originally Posted by AndyUK
Started in August 2009? Crikey.



Worse, actually it was started in Dec 2007
Just made it pubic in 2009, figuring it'd be done soon after that. YEAH RIGHT haha.

I've finished the 2nd mini game, which I can now say is that final mini game for H2. The both of them are different enough than the mini games of H1, and a lot more fun to play which of course is the whole point.

I'll likely get back to H2 next week as we're sort of shorthanded at work and I'm getting married in RL in a few weeks so there's that too. Funny, the H2 production will take me through 2 wives. Damn that's a long time!



 
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Del Duio

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4th October, 2014 at 04/10/2014 19:44:58 -


Originally Posted by s-m-r
I just finished a retro tribute to Wizard of Wor, originally made for The Buswick. Here's a screen shot:

Image

Beyond that, I'm partnered up with AC Donovan to remake his original shootemup It Never Ends. I'm currently in the process of relocating, unfortunately, which makes steady progress on that long-range project a challenge. I spend more time on tabletop board game projects, since they're easier to develop in a number of ways.



I actually remember Wizard of Wor!!

They had one at the corner store when I was a little kid. I think that's the only one I've ever seen.
Bonus points: The Kroger (food supermarket) also had a Joust arcade machine in it back then. The good ol' days!

 
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"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Peblo

Custom ratings must be 50 characters or less

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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
6th October, 2014 at 06/10/2014 23:52:06 -

@sketchy I dunno, with squares, you just assign values to each edge to simulate corners.

@andy I signed up in 2002.. I was 12 then.

I migrated off click products for games when I made my own game creation framework. The framework matched the capabilities of C#'s XNA framework pretty well, and it performed decent.

I still have the source code if anyone does Java (I haven't touched the language in years). I made a game in 3 days with it to show it off, here's the sample

https://www.youtube.com/watch?v=xQ8bEGlo6Hc

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
   

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