Atrox Online is a MMORPG in development by the same creator of the uber awesome black and white platformer Little Ghost Joe.
Inspired by games such as Ultima Online and the likes, our objective is to introduce unique gameplay mechanics and at the same time create a immersive and accessible world.
Our biggest concern is to give the player as much freedom as possible, in every aspect of the game.
Please note that the screenshot is showcasing a very early version of the game, so as you might imagine the players aren't supposed to go around naked.
As I said in the previous devlog, Atrox Online is now open source.
The current version of the game is mainly for testing purposes.
We decided to stop being dependent on the public servers such as aquadasoft's and klikfarm's and let the users host their own servers.
That means that if you want to test out the game, you'll have to host it yourself using the included Server application or use someone else's server.
There's not a lot of new stuff in the game, mostly bug fixes and code cleaning.
The source files (Client, Server, Updater and Configuration utility) are all included in the package.
This is something I've been thinking about for a long time.
Atrox Online will be back, but this time as open source software.
This means the mfa(mmf2) file will be released for the public so everyone will be able to look at it and hopefully learn from it.
Another of the main reason for this decision is also to try to find some more contributors and therefore help the project move forward.
I don't have a huge lot of time to dedicate to it, but I'll try to make some regular updates from time to time.
The new forum will open soon and since the latest version doesn't work anymore I'll be releasing a small update with the last lacewing version, and of course the full mfa source files.
There's a lot to be done until the game reaches beta stages but if a lot of people try to contribute, even if only with ideas, then I'm confident this project can go far.
Also don't forget that it's still a beta so don't judge it as if it was the full version, even though this version is much more complete than the last one and now actually feels like a game and not some sort of interactive IM program unlike the older version.
I'm now finishing the last version so I thought I'd post some screenies:
The older version had only a small village, well while that village grew quite a bit in the last 6 months.
Instead of having over 100 maps where the player would take hours to travel from one point to another, there is the overworld map where you can encounter monsters and also serves as a connection between the many locations the game will have as we develop the game.
The new combat system. The screenshot doesn't tell much, but as you can see each enemy will it's own stats that can vary from enemy to enemy. Obviously beating a level 5 enemy is harder than beating a level 2 one.
One of the new locations, you'll need to beat the first quest before you can go there.