The Daily Click ::. Projects ::. Tops the Pig 2 Remake
 

Project: Tops the Pig 2 Remake
Project Started: 18th June, 2009 Last Update: 8th August, 2009
Project Owner: Jon Lambert Project Members: Johan Hargne (Wartagon)
Project Type: Remake of a classic Project Progress:
More Info: http://jlambsoftware.blogspot.com/ Faves: 2

The progress continues!
Posted 15th Jul 09, by Jon Lambert  
Seeing as I was pressured by the impending deadline and the plague of bugs that revealed themselves to me after the fact, I didn't get to put everything I wanted to in the submitted game. What happens now then is that I continue to work on it. That means developing the levels, adding things to them, and stuff like that. I like the McDoss battle music, so that's what I did first, added things to the battle. Now he has more than one attack. It also reveals how you'd go about beating him in the submitted version.

Oh, I FIXED fullscreen as well. I also added a prompt when you die, in case the engine fails to restart it for you. Second verse, same as the first. Replace the application in your current folder with this one. http://www.esnips.com/doc/39946a0a-fc9f-4ffa-a182-372d368e3ed8/Tops-the-Pig-2-RR-Fullscreen-5

Posted by AndyUK 15th July, 2009

I wanted full screen too.

The original Tops 2 did support fullscreen but it was a bizarre TGF option that only worked with 256 colour mode with the 16 bit build and with a screen size of 320x200. Also It only worked on my computers with windows 98 installed.

I think Tops 3 just used that ugly stretch to fill screen thing that is extremely slow.

Oh btw, something I noticed when making my current Tops the pig game. Punches are better when they are FAST. You might want to speed up the animation and make him throw his gloves as soon as fire is pressed instead of at the end of the animation. It will help players shoot faster.

On another note, what idiot came up with those names? McDoss and Tops?
Comment edited by AndyUK on 7/15/2009
 
Posted by The Chris Street 15th July, 2009

I want full screen badly! As I'm actually enjoying this, its just a bit too small for my liking.

On another note Andy, I'm writing an article about you for a special project
 
Posted by Dr. James MD 15th July, 2009

This is really good to hear. I know Piney's working on a full version of New Piney (which is bloody brilliant btw), I was gonna ask if you were continuing work on this so I guess I have my answer. Good luck with it. I haven't tried the competition version but I'll definitely be after the completely finished game.
 
Posted by AndyUK 15th July, 2009

Article about me?
 
Posted by The Chris Street 15th July, 2009

Yup

It's a good thing, and what for, you'll have to wait and see.
 
Posted by OMC 15th July, 2009

I hope I didn't give too much away!
Comment edited by OldManClayton on 7/15/2009
 
Posted by The Chris Street 15th July, 2009

lol nope
 
Posted by TechVision 15th July, 2009

Wanted to try the fullscreen version, only to find out I couldn't. Don't know if I'm the only one with this problem but the game freezes when loading fonts (textblitter ftw). Quite annoying but maybe my machine is crazy.
 
Posted by Jon Lambert 15th July, 2009

Loading fonts like how? On the first frame or on subsequent frames? Did you install the fonts?
 
Posted by TechVision 15th July, 2009

It works now. Before I didn't actually move the fonts to the fonts folder, yet the game ran fine. Therefore I thought it installed the fonts automatically. Must say I don't care much for having to install fonts to make a game run, but hooray now I'm able to play it again...
 
Posted by TechVision 15th July, 2009

Although nothing happens when I die. I have to restart the game.

Edit: Ok read about your space+enter solution.
Comment edited by TechVision on 7/15/2009
 
Posted by The Chris Street 15th July, 2009

The Full-Screen version doesn't install the fonts, even when I move them to the fonts folder in Windows. The game just freezes.

And its not full-screen! I have Windows Vista and thus, although the screen is bigger, there's a huge white border present. Why not "resize to fill window"?
 
Posted by Jon Lambert 16th July, 2009

Oh, also, the installation process works through using the File object to check for fonts and if they don't exist the Binary object extracts them from the application and installs them. It works as long as it isn't installing to the Fonts folder, so I just included the fonts as well.

I fixed fullscreen. Didn't realize I had to check both options.
 
Posted by The Chris Street 16th July, 2009

Has the fixed full-screen been uploaded? I haven't seen any difference

You also need to tick the "allow user to switch to/from full screen" as well as "resize display to fill window size"

Still having fonty problems
 
Posted by Jon Lambert 16th July, 2009

Whoops, forgot to change the link, just changed the description. Heh heh. Well, it gives me time to fix the font problem then. Changed it.
 
Posted by The Chris Street 16th July, 2009

Ahhh! Downloaded it, everything works!

Problem though. I'm at the final boss, McDoss, but for some reason, as soon as the introduction finishes, Tops throws himself to the right and nearly always lands in the spikes without me doing anything. Im guessing that he's meant to hit McDoss first and then get thrown back onto land? Then, if I do rarely regain control, McDoss sometimes leaves the play area.

Also, sometimes the scrolling flickers between McDoss and Tops. I had to stop playing the game after getting so far because I wasn't getting anywhere
Comment edited by Chris Street on 7/16/2009
 
Posted by Jon Lambert 16th July, 2009

I can't get that to happen, but yes, in an earlier build he was supposed to do that. It was part of an epic cutscene where McDoss is about to eat Chib and he comes in and saves the day, but it didn't work so I deactivated the group. I'm going to play through the actual application as opposed to the mfa to see if I can replicate that.
 
Posted by AndyUK 16th July, 2009

Damnit these levels are frustating lol.

I swear the game didn't want me to pass level 2. Well I got past it eventually.

It's great how you kept the level design pretty much spot on but added the differing movement modes. Having to swap between them for various jumps works really well.

It's a bit buggy still.
Comment edited by AndyUK on 7/16/2009
 
Posted by Jon Lambert 19th July, 2009

Wow, that sucks. It does load up the old cutscene, but I thought I deactivated that. I guess I only did that in the full version I'm working on.
 


 



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