Being a cat humanoid has many advantages. Other then the usual abilities, people are often not surprised at the line of work you take.
For Jake's instance, being an anti-terror operative for the security firm EULA Organization seemed the perfect fit. It just so happened that he came on call today. Apparently, there's a terror group known as the Longswords out to destroy as much key infrastructure as they can in one week or so.
There first target seems to be a weapons factory. Forgoing the usual stealth methods. Jake decides to simply storm in the front door with the gun firing. This is where you step in!
*Watch this space!*
Nothing to watch, yet, move along.
So yea, I'm working on yet, another game. Hopefully though, this one will be done much sooner then I think. I'm aiming for an at least october relese but hope to get it out before then.
A race of evil aliens have spread a devastating foreign weed called spike. These weeds resemble the oh so familar death spike traps from many video games. They stated over a planetary wide broadcast that they will harvest all the plants when they are fully grown. They have also created light outposts whose beams are so great they are stopping night from falling across the world. The outposts enable the spikes to grow to immense sizes, some now the size of busses. While world governments send out weakened sos signals to planetary neighbors for help, individual groups have decided to take action. An alien species know as the Regore, who has settle on earth, have discovered that they can harness the power of the immense light. As a reperesentative of the Regore, you have taught three other individuals this trick. You four are now going to attempt to take out the light posts in your region. At all costs.
Wiziwig: The Regore representitive of this group. Is not bothered by weather effects and can hover for a short amount of time.
Ross: An upcoming karate expert. He can perform a double jump. He can also knock enemies back a little bit.
Soh-nu: A practicing ninja artist. He has a wide field of vision in the dark. Can aslo use a grapple hook.
Johnston: He likes to wear a cowboy hat. Using a knife and gun, he can throw two shots at the same time. While he can't double jump, he can jump longer then the other characters.
I am going to test different engines with this game to see what I like. So other then a standard platformer, this is all I got at the moment. With one exception. If a character dies during a stage, they are in permadeath util the stage is complete. Other characters may attempt to rescue them via touch, provided they don't die themselves. They also won't be resurrected until the entire stage is finished. To negate the brightness in the region, you must either activate the Dark light posts, or destroy the Ligthen Outposts. Hopefully, weather will also be a factor.
That's all I got, hopefully I won't stop this one in the middle of it all. Heh. Anyways, that's all from me.
Just so you know, this is the main theme for the game. Also, because I got that finished, FINALLY, I am going to make a video soon. Well, yea, it's finished. If I get some feedback I'll see if I can't try and change it.
(yes, NOW there's a good chance for a demo...I hope )
Miss me? No? Oh well. Here's what I've been working on for the past few weeks.
When I looked at Tigsource, over roughly half the platformer games there, all where based somewhat around the Cavestrory/Underside style. I wanted to do something like the snes guys did. So I looked at some of those and picked something simple that I liked. The variant with the large square tiles looked too much like Cavestory, so I scrapped that idea. So that's what I've been working on lately.