Well it been a while since I had not given Sky news Invader.
The reason is that I spent a little time to refine the new version of Luor ... It should also arrive shortly (yeah I was already the ... ": D)
But for the click convention in 2010, taking place in England and that I should participate, I finally decided to boost the creation of Sky Invader.
In fact there are a LOT additions since the last time, but they are not graphic, I can not really show you. Just know that now the gameplay will (hopefully) as rich as the graphics
I just show you today especially the new interface In-Game.
You left to right:
- The life bar in the form of a hexagon
- The money collected by killing enemies
- The symbol for the weapon being, selected
- The bars on their levels and rates to improve the power of weapons, their rates of shootings and raised money by killing enemies with this weapon
- The bar level with the blocks which correspond to the next wave
The gameplay resembles increasingly a tower defense system for the whole game tactics.
(Oh, and when a little rain shower that wets extra ^^)