Ever since 2004, a sequel to my first game Spiderhead has been planned. But I never had the technology to create what I wanted... I still don't.
But like "Frayed Air", my other project. Limiting some features is better than nothing coming out at all.
Spiderhead II is a re-imaging of the world and setting; and while the events of the first game still take place; it is retold "somewhat" differently.
The story revolves around rumours of Snowhead's presence around the world, yet no one has seen him and the fear of an Eyehead assault is imminent. An anonymous tip solves Snowhead's whereabouts on an island long since lost (no pun intended). That's how the game starts out in the first story draft and sure to get rewritten. This game gives more details of the world and the Eyehead's creation. But more importantly a remake of the whole gameplay.
The major issue of the original game in terms of gameplay was evading, and this time a whole new tactics system has been created to avoid enemy attacks. Every enemy has been designed and ready and has its place in the game. However do not fear, since this shall not slow the gameplay at any rate but make a more challenging experience.
More detail shall be revealed in good time, but believe me when everything will be "better".
SpiderheadII has a lot to show if one day it gets created. However the project may seem the most difficult to complete; as the A.I of the enemy must be flawless if the gameplay is going to work this time.
The project will get delayed and I will focus my time on either Frayed Air or Neonworld first
I would have updated my download page, but it dislike megaupload (no .exe)
The file contains several other data files and not one .exe to upload I'm afraid...
I liked the game as my first full-length experience; even better since I already pasted that horrible "Fishhead V Spiderhead" history; which was a bad year for us all...
... yet the game itself wasn't up to the creative detail and gameplay I hoped to create. Then again, I was limited by The Games Factory's 255 active object limit; which Multimedia Fusion saved me at the last minute. I'm proud of my first game and not ashamed of that game (and that game alone) yet this sequel hopefully will complete what I hoped... even if some of the features I wanted will be cut.
For those who are too lazy to download; here are some trailers for the game, one old... one new.
This is the old trailer. While it is better placed than the first one, the quality and bad editing ruined what could have been fantastic.
The new trailer could have been better; but I also had editing troubles here. The original I used a rubbish editing tool BUT a good recording program with good frames rates but poor quality.
THIS TIME I had a good editing tool, with ok quality and bad timing (could only record so much before disconnecting) and so the trailer ended up cutting a lot of the timing I hoped.
Also the window size and music VOLUME really brought this down. I rushed this out for a portfolio feature and I feel bad for it now... I don't have the time to make another.
One day Spiderhead II will be done...