Just a little update to say what I've been doing the past couple of days.
Well remember in the old Spuds Quest how after you'd spoke to someone, moved on, came back to them later and forgot what they'd said because it just opens the inventory instead? Yeah I've fixed that by adding a timer on each character so when you come back to them again they'll repeat what they said.
I've also made it so you get YES/NO prompts in certain character dialogues which obviously result in different responses.
Still thinking of other possible mini-games. The Mount Snowhead area is the site of a carnival so there's room for several there. I'm planning on adding some kind of snowball throwing aiming minigame at least.
Also thinking of adding one more temple/dungeon ingame located at Mount Snowhead to take the count to four. Not sure though.