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Project: Baby Ghost
Project Started: 16th July, 2008 Last Update: 5th April, 2009
Project Owner: Jon Lambert Project Members:
Project Type: Ghostly Platformer Adventure Project Progress:
More Info: http://jonhlamb.googlepages.com/babyghostminisite


 

Public Forum ::. Public Opinions on Graphics
 

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Jon Lambert

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Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
13th August, 2008

Many of you (actually three) have stated that the graphics in the tomb needed more contrast, so I've decided to start this topic to consult the public on various graphical decisions in the game.

For the first one, the new tomb colors:
Image

And for a second one, the transition from dirt to cement:
Image

New third image! Pick the tileset you think looks best.
Image

It'd be really nice if anyone who reads this would comment on the above, it'd help the development process.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Mkingy



Registered
  05/07/2003
Points
  4771

Box Blue
18th August, 2008

Tomb looks good to me and i prefer the first grass to cement.

 
n/a

MBK



Registered
  07/06/2007
Points
  1578

VIP Member
15th January, 2009

It looks alright either way to me.
What's the difference anyways ?
One grass has a jaggy edge and one is flat ?
The third one looks more rounded on the edges ?

Where's the comparison photo for the 1st one ?

I wouldn't worry about detailing the graphics until the entire game was complete. Just use a basic fleshing for them
with the size you want (collisions and jumps are factors) and basic colours then build upon that later on.

That's what I'd do at least ...


 
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