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Project: Twisted Tower - Chapter 1
Project Started: 19th December, 2010 Last Update: 5th March, 2017
Project Owner: HitmanN Project Members:
Project Type: Dungeon Crawler Platformer Project Progress:


 

Public Forum ::. Wow
 

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Matthew J



Registered
  06/10/2010
Points
  108
27th January, 2011

Watched the videos you engine looks tight, I wish I could make something like that just learning MMF2. But props its very nice.

 
n/a

HitmanN

What's this

Registered
  12/09/2009
Points
  3002

360 OwnerVIP MemberGOTM February 2010 3rd Place WinnerComputerGOTW WINNER MAY 2010!GOTW WINNER JUNE 2010!Ornament RedOrnament GreenOrnament Gold
27th January, 2011

Thanks. And I'm just starting out with it. Hopefully it'll be twice as awesome in future.

 
"He who controls the chicken, controls the egg!"

Tharky



Registered
  05/10/2009
Points
  30
1st February, 2011

I was just typing the same above It looks amazing! Well, I guess I have to look for more tutorials out there.

How did you do it? I mean I get used to coding but in MMF I can't use if blocks or while loop properly. I don't know how to use them in MMF or with Lua.

Do you use Lua?


1 more question. I tried to do the sword slash effect in the video. But I fail badly. Can you make a tutorial for it? Or at least give me some advice for it

 
Newbie in Lua +
5 year experience with MMF =

Still nothing...

HitmanN

What's this

Registered
  12/09/2009
Points
  3002

360 OwnerVIP MemberGOTM February 2010 3rd Place WinnerComputerGOTW WINNER MAY 2010!GOTW WINNER JUNE 2010!Ornament RedOrnament GreenOrnament Gold
2nd February, 2011

Tharky:
Thanks. I don't use Lua. I still need to learn that myself too.

With the sword effect I assume you mean the arc that follows the sword. It's a hand-drawn animation, and the character and the arc are separate objects (The sword is too, but that's not relevant). Both objects have identical number of frames in their animation, always display identical frame number, and are always in same position. When the attack animation is playing, the arc is playing too, and is visible.

That's how I've done it anyways. On the coding side it only requires making sure the character and the arc are synced and displaying the same frame number, and the arc is displaying only when needed. Nothing else is needed for the animation itself.

 
"He who controls the chicken, controls the egg!"

Tharky



Registered
  05/10/2009
Points
  30
2nd February, 2011

It sounds easy but still it requires a lot of graphical work

Thanks for the reply Hope your project goes well Looking forward to play it

 
Newbie in Lua +
5 year experience with MMF =

Still nothing...

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
17th June, 2011

Im really loving this game, i cant wait till a playable demo is out

 
[Game design makes my brain feel like its gonna explode.]

HitmanN

What's this

Registered
  12/09/2009
Points
  3002

360 OwnerVIP MemberGOTM February 2010 3rd Place WinnerComputerGOTW WINNER MAY 2010!GOTW WINNER JUNE 2010!Ornament RedOrnament GreenOrnament Gold
17th June, 2011

siven:
Glad to hear.

Still months away though, I'm afraid.

 
"He who controls the chicken, controls the egg!"
   


 



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