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Review: Gravitorb 2
Only in the last year have I played a rendition of Atari's classic game, "Gravitar", but it left a lasting impression on me, and made me wonder where old-school games like that have gone. Those were the days when glitzy graphics and superior sound mattered very little, all that mattered was how great the gameplay was, and if it wasn't for the fact the I, a university student had to attend my next class, I would have continued playing Gravitar for another few hours.
Gravitorb 2 is an excellent game that takes many of the elements that made Gravitar fun, refines them, and finally, spits out the product that is Gravitorb 2.
Graphics ( - Gravitorb's graphics are left simple, and that's how it should be. The game is designed to play as a combination of nostalgia and modern gaming. Hyping the graphics up to include fancy animations, detailed shading etc. would not further improve this game.
Sound (7) - Simple, effective, does the job. No music which is a bit of a let-down, but again, based on the fact that it is a "retro" type game, the lack of music does not greatly detract from the overall gameplay.
Gameplay (9.5) - Even for those who demand highly detailed graphics and original musical scores will be forgiving considering the sheer fun it is to play Gravitorb 2. With 70 levels, the game starts you off with some relatively simple levels. But as you work your way through, you'll find the levels become increasingly harder. Fortuantly, after a level has been completed, the game remembers and you no longer have to play that level to progress. There is also a robust and simple to use level editor.
Pitfalls - Every, and I mean EVERY game has problems. Whether they be actual bugs that restrict gameplay, or certain design issues, there is ALWAYS something that can be improved.
1. While the interface was for the most part, clean and innovative, I found it annoying that a menu would disappear if I moved the mouse out of it's "realm". While it's not a bug, it's just slightly inconvienient. Solution? Clicking button displays the menu, selecting another menu or clicking the same one could hide it.
2. Again, as mentioned earlier, the game lacks in-game music, but again, it's not such a major pitfall.
3. The "game-over" screen displayed after a custom level has been played is fairly unrefined and could use a bit more effort in its design.
Last Impression - There is an increasingly large number of click games that players will find harder and harder to resist playing, and Gravitorb 2 is one of them. Personally it seems that many click games rarely last more than a day or two on my hard disk, but Gravitorb 2 has lasted for quite a while, thanks to virtually unlimited replayability, and it's not coming off my computer for some time to come.
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