Giant Evil Robotic Santa Rampage
CREATED BY: Ben Mercer
DOWNLOAD: HERE!


Professor sydney was just finishing programming a behaviour for his Giant Santa Robot in MMF when disaster struck! Error: these events contain bad objects! The robot turned evil and went on a rampage! Can it be stopped?


Judging - Chris

GRAPHICS: 16/20
GAMEPLAY: 19/30
PROGRAMMING: 15/20
CHRISTMASSINESS: 11/30
TOTAL: 61/100


Judging - David Newton

GRAPHICS: 18/20
GAMEPLAY: 25/30
PROGRAMMING: 18/20
CHRISTMASSINESS: 19/30
TOTAL: 80/100


Judging - Shab

GRAPHICS: 15/20
GAMEPLAY: 25/30
PROGRAMMING: 18/20
CHRISTMASSINESS: 15/30
TOTAL: 73/100


Judging - Andi Smith

GRAPHICS: 13/20
GAMEPLAY: 15/30
PROGRAMMING: 10/20
CHRISTMASSINESS: 9/30
TOTAL: 47/100


Judging - Assault Andy

GRAPHICS: 17/20
GAMEPLAY: 24/30
PROGRAMMING: 20/20
CHRISTMASSINESS: 20/30
TOTAL: 81/100


Overall: 342/500

CHRIS: A very different take on the normal entries recieved: a game in some ways similar to the old arcade game RAMPAGE. A giant robotic Santa ploughs its way through varying stages, trying to destroy as much as possible. Initially only civilians stand in your way, but soon police, and eventually the army will relentlessly attack you. This is one of those games which is a great time waster, but as a proper game in its own right it would probably fail. There's not all that much depth: Left clicking shoots a laser beam towards the recticle, while right clicking shoots an explosive "bomb". Both deplete your lasers, but they gradually recharge. More powerful weapons are earned later on in the game. Graphically the game is a mixed bag. The robot Santa looks great, as do some of the vehicles and background. It's the terrain itself that doesn't look as good. Gameplaywise, as mentioned earlier, its a bit of a no-brainer; fun for a while, but repetitive. Aside from the robot Santa, I didn't really spot any other Christmas references, and this is where the game sadly falls.

DAVID NEWTON: This was the largest ZIP file submitted for the competition, and looking at the files quickly explains why - it uses a large amount of external BMPs and sound files, making it unquestionably the flashiest game submitted. The aim is to control a gigantic robot Santa as it stomps through a variety of scenarios, lasering or stomping everything in sight. This objective is fairly simple, but great fun while it lasts because of the large number of attacks that you're given (especially when the special weapons start appearing). Of course, the feel of it wasn't particularly Christmassy in the usual sense, but I feel unjustified in marking it down for that, as it was a clever interpretation - and tying MMF into it was an inspired touch as well.

SHAB: I love this game, well most of it. It's well made, creative, and completely non standard. The levels do suffer from a bit of tedium, but the great weapons make up for it.

ANDI SMITH: Hahaha, an excellent original idea. I wish there were points awarded for originality in this competition. Other than the fact it's a giant santa, and the electric guitar music is playing 'We Three Kings' there's not a lot of Christmas here. I really like this game, the graphics are funky, the cars skidding, and men looking up is excellent - it's a cool idea.

ASSAULT ANDY: The largest game we had in the competition, most likely due to it's large graphics (that's not a problem, just a comment.) Robot Santa was certainly a nice relief from most of the platformers we had. It seemed to remind me of a game made with gamemaker called "CRUSH!". The programming was really quite excellent, messy but excellent and for that the game obtained full marks in the programming area. The game could have been a bit more Christmassy, even though it would have been hard due to the type of game. As for gameplay, I found it to be a bit repetitive. It was also quite annoying when there were so many guys on the screen that you used up all your ammo, and then were able to do nothing while it recharged.

While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.