Muksi's Xmas
CREATED BY: Borgi
DOWNLOAD: HERE!


It's a small game. It's a platformer-rpg. You are going to help Santa Claus.


Judging - Chris

GRAPHICS: 11/20
GAMEPLAY: 10/30
PROGRAMMING: 7/20
CHRISTMASSINESS: 17/30
TOTAL: 45/100


Judging - David Newton

GRAPHICS: 12/20
GAMEPLAY: 8/30
PROGRAMMING: 10/20
CHRISTMASSINESS: 24/30
TOTAL: 54/100


Judging - Shab

GRAPHICS: 5/20
GAMEPLAY: 5/30
PROGRAMMING: 5/20
CHRISTMASSINESS: 4/30
TOTAL: 19/100


Judging - Andi Smith

GRAPHICS: 7/20
GAMEPLAY: 3/30
PROGRAMMING: 7/20
CHRISTMASSINESS: 9/30
TOTAL: 26/100


Judging - Assault Andy

GRAPHICS: 15/20
GAMEPLAY: 10/30
PROGRAMMING: 16/20
CHRISTMASSINESS: 22/30
TOTAL: 63/100


Overall: 207/500

CHRIS: An attempt at a platformer, which features the worlds largest collectables. This game could (and should) have been so much better, as there are so many things wrong with it. The most annoying is the snowball throwing mechanism. It sucks. Why couldn't you just have a recticle and aim with that, ala Entrance Gate? As it stands it's really hard to hit enemies. And I mean really hard. They also take loads of hits before they die. Other things that are wrong: No text ever appears. It's far too hard to see anything properly due to the amount of snow that falls, and the fact that there are simply too many graphics at any one time. Levels take ages to load. This shouldn't happen! Yet there are a few things that are good: the map screen is quite a nice touch (if a bit crude) and it is fairly Christmassy. The graphics aren't terrible by any means, but they're also far from good. Muksi's Xmas may look, from screenshots, like it's something nice, but you probably won't be saying that when you play it. A shame, because this had potential. The title screen is nice... oh, wait - there isn't a title screen!

DAVID NEWTON: This game could do a better job of explaining what's going on. On loading it up for the first time I was instantly dumped into a map screen, and wandered around bumping into various tents and houses, each of which opened up a blank text window. It seems that the program looks for its strings file in an absolute path rather than a relative one (or at least the relative path isn't right). I feel rather bad about marking the game down because it's clear that a lot of effort has gone into it, but it shouldn't take so long to work out the purpose a game - for a start, enemies reduce your health from full to empty in a matter of microseconds, meaning that having to restart a level all too common an occurrence. Your firing rate is very slow as well, so defeating them means standing on a distant platform, holding down Control for about half a minute and jumping occasionally. The graphics are quite nice, but they're displayed too large so it's often difficult to see what's going on around you. There's also a lot going on in the background, making the appearance very "busy" - darkening the background would have helped a lot. It definitely stuck to the Christmas theme, though, and it's certainly not a bad game in itself - it just needs a few tweaks to make it playable.

SHAB: Highly spastic and uneven, and the English translation didn't work. I had abosolutely no idea what I was doing. Had the game not been so buggy, it would have gotten a higher score.

ANDI SMITH: Lots of snow falling, presents to collect, Nice large graphics for my bad eyesight, weird evil monsters with growly hands always a plus... but the platform engine felt way too loose. I fell down half the level to my death multiple times. It was a bit too smooth. Lots of levels though!

ASSAULT ANDY: This game didn't seem to work properly with the compiled version (no speech\text would appear), but when I ran the cca it worked. The gameplay felt really fastpaced and big! The main character took up too much of the screen in platform mode, and so did the items and enemies.

While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.