Tanooji's Christmas Caper
CREATED BY: Bibinson
DOWNLOAD: HERE!


You are Tanooji, the greenish-teal circleblob with arms-fins thingies. The Evil QWERTYS have stolen all the town's christmas presents! Naturally, you decide to get back the presents and save Christmas! You throw a snowball at a QWERTY, and it is destroyed, and it leaves behind a stolen present! Press shift to fire snowballs, and arrow keys to move. For every wasted shot (shot that does not hit an enemy or a destroyable maroon block) you lose one point at the end of the round. In boss levels (every 4 levels) You must destroy BOSS QWERTY. By hitting him repeatedly you can kill him. After that the levels proceeds normally. There are 16 levels. Good luck!


Judging - Chris

GRAPHICS: 5/20
GAMEPLAY: 11/30
PROGRAMMING: 6/20
CHRISTMASSINESS: 5/30
TOTAL: 27/100


Judging - David Newton

GRAPHICS: 13/20
GAMEPLAY: 13/30
PROGRAMMING: 14/20
CHRISTMASSINESS: 10/30
TOTAL: 50/100


Judging - Shab

GRAPHICS: 5/20
GAMEPLAY: 5/30
PROGRAMMING: 8/20
CHRISTMASSINESS: 2/30
TOTAL: 20/100


Judging - Andi Smith

GRAPHICS: 8/20
GAMEPLAY: 10/30
PROGRAMMING: 6/20
CHRISTMASSINESS: 2/30
TOTAL: 26/100


Judging - Assault Andy

GRAPHICS: 12/20
GAMEPLAY: 15/30
PROGRAMMING: 10/20
CHRISTMASSINESS: 2/30
TOTAL: 39/100


Overall: 162/500

CHRIS: Well here we have an oddity. Effectively a maze game, you control Tanooji as he makes an effort to kill the enemies that spawn through portals. Admittedly the game can be a nice two minute time waster, but it's hardly a deep product, in terms of gameplay, programming or Christmassy features. In fact, the only Christmas references are in still cut-scenes. This game was the first to be submitted to the competition, and it was submitted very early indeed. Sadly, it shows, and a lot more effort could have been spent upon this.

DAVID NEWTON: I'm not quite sure how to classify this game - possibly an action maze Pacman-style thing. The idea is to shoot your way through some Ball movement enemies and gather the presents they leave behind. This is as simple as it sounds - despite occasional special levels, the game broadly consists of finding a bottleneck and shooting whenever an enemy crosses your line of fire. I don't think that the game made very much of the Christmas theme, either - the story was there, but once in the game most of the theme disappeared completely, with the idea of the presents being the only thing that stayed. Nevertheless, it's fun for a few minutes.

SHAB: A barely christmas themed version of a game that really isn't that good. It's compentently made however.

ANDI SMITH: First things first... hooray to the author for not making a platform game. But, in a competition where Christmas makes up almost a third of the points, there wasn't any Christmas in this. sure, there were presents to collect.. but you could replace present with any other collectable and have the same game. The game was enjoyable, something bizarre was happening with the lives counter - but it was still a refreshing entry.

ASSAULT ANDY: Not really a whole lot to it, not much skill was needed to play it. All you really needed to do was press shift a whole lot. There really wasn't very much of a christmas theme going on here either, the only christmas elements were the presents and the santa hats on some of the art. I think the game needed a better objective instead of sitting infront of enemy spawns and mashing shift until they all died. I think some of the art was handdrawn, so that looks quite good, however you lost some marks for the graphics because the presentation was quite bad on some parts, such as the Level screens where the name was uncentered and the colours were a bit hard on the eyes. You needed to work on presentation a bit more.

While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.