Sound Samples				Channel
	Player
1	critical hit: plcritical.wav 	9
2	gunfire: plmagnum.wav 		0 
3	reload: plreload.wav 		3
4	hurt: plhurt.wav 		11
5	die: pldie.wav 			12
13	empty: plempty.wav 		4	
13	pravus: plpravus.wav 		
15	footstep: plfoot.wav		13	
		  plfootwood.wav
		  plfootrock.wav
		
	Misc
6	Bullet richochet: mscric.wav 	1
7	Walk up steps: mscstep.wav
8	shell: mscshell.wav 		2
18	wdrop: mscdrip.wav		16
	splat: mscsplat.wav		17
	magic1: mscmagic1.wav		18
	breakrock: mscbreak.wav		19

	Ghoul
9	ghoul die: ghdie1.wav 		5
10	ghoul die: ghdie2.wav 		6
11	ghoul die: ghdie3.wav 		7
12	critical hit: ghcritical.wav 	8
14	hit: ghhit.wav 			10

	Ambient
16	fire: afire.wav			20-24
17	air: aair.wav			15
19	water: awater.wav		25-26


 ( ( ( X( "Shell Casing" ) - X Left Frame ) ) - 160 )
 Appdrive$ + Appdir$ + "sound\mscshell.wav"
marie
give her back
then i'll bring er back myself