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Knudde (Shab)

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Crazy?

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18th June, 2005 at 11:43:34 -

Well it happens to pretty much all klikers who don't just give up after they make some crappy game that gets trashed; they move onto other dev software. I myself have made the move, after researching many, many, dev tools, I've settled on 3dGameStudio. The verson I have (A5) is about on par with Quake 2, though it has all those fancy newish things in it like partiles, realtime shadows, colored lighting, etc. It's fairly cheap ($49 for standard)too, provided you aren't doing any professional developing (pro is like $600). Ah, to level design in 3d again! It feels good let me tell you, but modelling still sucks (at least mine; like really, really badly)

Anyway, any of you going to make some games with something other than a klik family product?

 
Craps, I'm an old man!

Retired Kliker Lazarus

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18th June, 2005 at 11:50:28 -

Are you still going to stick around?
(Say yes)

I see what your saying...Klik Products are pretty limited. I use C++ in addition to Klik stuff.


Image Edited by the Author.

 
Fine Garbage since 2003.
CURRENT PROJECT:
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Knudde (Shab)

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18th June, 2005 at 12:01:18 -

Oh, I haven't abandoned klik totally, that'd be stupid; it's still the easiest/most familiar way to make games. I'm pretty sure I won't be making any more action games (or engines, as seems to be my norm) in klik though. If you'll notice that most of my action games tend to be based around 3d FPS ideas, rather than traditional 2d ones, so they could be much better in 3d. (hellhouse 3d anyone?)

Level designing is MUCH easier in 3d (IMO anyway), I whipped up quite a few prefab objects last night, and will probably make quite a few more tonight. Though there is another reason for my adoption of 3DGS, I need experience for a mapping job coming up, so when I go into the interview, I'd like to have a nice porfolio.

 
Craps, I'm an old man!

The Chris Street

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18th June, 2005 at 12:37:33 -

Give us pictures!

 
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Knudde (Shab)

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Crazy?

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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
18th June, 2005 at 12:41:34 -

When I have something other than crap to show! I still have to figure out how to do the lighting the way I want it, and then there's the whole AI mess (I'm truly dreading AI).

Maybe I'll whip up a quick FPS with the built in scripts and models just cause I can, and to show you guys some of the levels.

Oh and cause this will prob. lead to questions on if I'm staying an admin or not, the answer is yes, I'm not going anywhere, it's just time to move to the next coding level.

Image Edited by the Author.

 
Craps, I'm an old man!

Hayo

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18th June, 2005 at 12:47:25 -

I am moving away from klikking, but I am not going to another dev tool, I will
just be doing graphics, music and sound effects.

 
www.hayovanreek.nl

axel

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18th June, 2005 at 15:52:45 -

TRAITOR!!!!!!


i'm gonna tell clickteam U_U

 
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tdc052621



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18th June, 2005 at 21:07:32 -

Clickteam isss lazy, over a year ago mmf 2 shouldve been out. It better be well put together or im leaving clickteam.

 
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AndyUK

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18th June, 2005 at 21:59:27 -

I think the point of MMF2 being late is to make sure it's well put together.

 
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Klikmaster

Master of all things Klik

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18th June, 2005 at 22:47:06 -

"Klik Products are pretty limited"
Not really for 2d games, but yes if you mean 3d

 
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Radix

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18th June, 2005 at 22:58:02 -

They're still somewhat limited for 2D in some respects, but that's the price you pay for simplicity of use.

 
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Liquixcat

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19th June, 2005 at 03:41:30 -

"You're not a part of clickteam."

I think he meant products.

 
thinking is like pong, it's easy, but you miss sometimes.

Klikmaster

Master of all things Klik

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19th June, 2005 at 08:26:20 -

I dont feel limited when using mmf

 
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Hayo

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19th June, 2005 at 10:33:58 -

I do.

 
www.hayovanreek.nl

Klikmaster

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19th June, 2005 at 10:57:25 -

Ok, well the kind of games I do, I think its fine

 
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