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Hayo

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31st July, 2006 at 11:53:33 -

Hi folks,

Anybody here knows how to do worms-like destructable terrain with backgrounds (instead of a solid colour)?

 
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Silveraura

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31st July, 2006 at 11:57:43 -

I was told time and time again that this would be possible in MMF2, but I have no clue what was making them say this.

I agree, I would love to learn a method of destructable terrain that didn't require that you use solid color backgrounds to make it look decent.

 
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Klikmaster

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31st July, 2006 at 12:36:06 -

I believe you can do this with Overlay. You draw the terrain, and then draw transparent shapes to destroy the terrain.

 
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31st July, 2006 at 13:03:21 -

Wouldnt it be possible to just eat LEMON?

 

Hayo

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31st July, 2006 at 14:58:09 -

Hmm, has the overlay object been converted for MMF2 yet?

 
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Kirby Smith

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31st July, 2006 at 15:08:22 -

In theory, you could use one layer for the terrain and one layer for the background. When you need to destroy terrain, you would paste a transparent color to the background of the terrain layer. Haven't tried it though.

 
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Silveraura

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31st July, 2006 at 15:09:34 -

As a matter of fact, it has.
http://www.bumderland.com/objects/
A long with a bunch of other extensions. I think the list of converted extensions is filling faster then I thought.

Edit: Kirby Smith: If you were to apply a transparent color over a backdrop, how would that mask the collision, and make the actual pixels of the backdrop actually disappear for you to see behind them?

Image Edited by the Author.

 
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Hayo

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31st July, 2006 at 15:19:14 -

Thanks for the help dudes

 
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31st July, 2006 at 15:25:40 -

The overlay extension has been converted to MMF2

 
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Hayo

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31st July, 2006 at 16:14:33 -

right now I am way too stupid to use the overlay object, should i just use it to paste black circles in it or what?

 
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Hayo

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31st July, 2006 at 16:52:50 -

hmm, I have a destructable overlay terrain now, how can i use it as an obstacle?

 
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Klikmaster

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31st July, 2006 at 17:24:49 -

Now that is the question.

I tried active overlay, and you can do player collides with overlay -> stop. But it doesn't seem to do anything.
There must be a way to do this, but if not, you could possibly make a terrain out of a backdrop aswell on another layer, but hide it, and use that as a background..

Image Edited by the Author.

 
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Hayo

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31st July, 2006 at 18:02:58 -

The active overlay doesn't seem to have tranparent mode. Guess I'll stick with a solid background after all.

 
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Hayo

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31st July, 2006 at 18:17:53 -

Phizzy=genius

 
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1st August, 2006 at 16:20:10 -

The active overlay just reads the adress of a normal overlay... You have to make the source overlay transparent background...
Also make sure you have Overlay Redux

 
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