S.U.M.G.O.O games is working on a new team project, titled Flamingo Hunt.
Its an action/platformer with thick pixel borders, and a nice engine.
We haven't started any of the levels yet, but we've finished most of the sprites, we're working on backgrounds, and we have a very solid engine.
I'm just wondering, would anyone (S.U.M.G.O.O or Non S.U.M.G.O.O) be interested in beta-testing the game, once its futher in developement?
Also, would any S.U.M.G.O.O members like to help make the game, because we only have four members working on it right now (Myself, Falkon, FILL, and Peblo), and two of whom are basically inactive (Though Tyscorp also made the platform engine).
Sorry to post here, its just, no-one goes to the S.U.M.G.O.O forums anymore, except me, Fill, Falkon and Peblo.
So, if anyone wants to beta-test, just put your name here, and sign up to the S.U.M.G.O.O forums, where we can send you versions of the game, and so you can post feed back!
Thanks!
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
10th October, 2006 at 03:10:23 -
Huh, I totally forgot about this. I'll get right on it.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Deleted User
10th October, 2006 at 03:12:25 -
Ha, okay, thanks.
I'll post some screenshots in the forum soon!
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
10th October, 2006 at 03:19:13 -
I'd like to see this CPM.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Deleted User
10th October, 2006 at 03:45:51 -
Its Tyscorps engine, and its incredibly smooth.
All it needs is a few adjustments, and maybe variable jumping, and then the engine is complete.
Deleted User
10th October, 2006 at 03:54:08 -
For information on the game, visit the S.U.M.G.O.O site occasionally, and have a look at the updates!
http://sumgoo.sitesled.com
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
10th October, 2006 at 04:57:14 -
That's one way to avoid me.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Deleted User
10th October, 2006 at 05:26:18 -
Huh???
Deleted User
10th October, 2006 at 06:50:21 -
Whoa i totally forgot about SUMGOO Sorry
If you need help with your project just mail me, kay? I'd be glad to help
Deleted User
11th October, 2006 at 02:31:51 -
You're still in S.U.M.G.O.O, right Skydragon?
Sure, if you'd like to design some levels, once we're up to that part, that'd be great!
Deleted User
11th October, 2006 at 02:37:47 -
My brother and I have finished most of the sprites, and now we're working on the game planning, at the S.U.M.G.O.O forums.
If you could help with that too, skydragon, that'd be awesome.
Just send me an e-mail asking for the team project forum password (if you don't know it), and I'll send it too youuu.
Discarded pizza boxes are an indispensable source of cheese.
Deleted User
12th October, 2006 at 01:44:01 -
@ Circy, yeah, we do, but right now thats not whats the most important thing.
@ Markno2, if you'd like to beta-test, sign up to the S.U.M.G.O.O forums, and I'll make you a beta-tester, so you can access the beta-testing forum.
You're a S.U.M.G.O.O member! If you could help that'd be great!
I love you all.
Deleted User
9th November, 2006 at 02:01:31 -
Sorry to bring back an old post, but skydragon and peblo, could you please try and help with this?
I dunno where falkons gone, but right now its like only me and Fill are working on it... So, if you could help, with the engine, or just to make a few levels, that'd be great.