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Knudde (Shab)

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Crazy?

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12th October, 2006 at 14:03:23 -

you speaking of your shareware game Radix?

 
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Fifth

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12th October, 2006 at 14:59:24 -

Yarr, though there're probably some people who're sick of my talking about it, I'm still working on "Nothing", as it's called.
It's sort of a Metroidvania-style platformer/adventure game, with exploration and powerups and the like. And the main character's a quadruped.
The demo is here: http://www.create-games.com/download.asp?id=5513

And I'm pleased to say that progress has picked up again now that I've employed the use of a 16-year-old DOS-based animation program.

 
Go Moon!

Hayo

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12th October, 2006 at 15:42:02 -

Probably Bernard & Hank 2. It started as a little game for a compo (we won some cash with it) but I didn't really like the competition edition so we just keep working on it till it's more than just a B&H expansion. (think more levels, a world map and an engine that doesn't piss people off). I am also putting a lot of time in a game that has to do with my avatar but I don't wanna talk about it

@Fifth: Good to hear Nothing is still being worked on, the demo is awesome. What's the old Dos program called?

 
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Knudde (Shab)

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12th October, 2006 at 16:13:46 -

Demon Paint possibly?

I hate that program. It's awesome at what it does, but it sucks horribly at the same time. Any of you who ever used it know what I'm talking about.

 
Craps, I'm an old man!

Fifth

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12th October, 2006 at 16:19:05 -

Nope, it was Autodesk Animator.
http://en.wikipedia.org/wiki/Autodesk_Animator

It STILL has features and tools that I wish other programs would incorperate (like if MMF had the "separate" tool... or an easy way to add in-betweens...)

 
Go Moon!

Bibin

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12th October, 2006 at 18:56:19 -

"Super Dude Person!"

It's a platformer with customizable levels. Funtime. Fully functional level editor.

 
n/a

David Newton (DavidN)

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12th October, 2006 at 19:16:23 -

I used to use Autodesk Animator. It was rather good at gradients and tweening.

 
http://www.davidn.co.nr - Games, music, living in America

Radix

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12th October, 2006 at 19:35:14 -

Shab: Yeah. There's actually two of them. One's manageable, but the other will take, like, months.

 
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Radix

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13th October, 2006 at 07:51:15 -

Finish mind menace.

 
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Hayo

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13th October, 2006 at 12:03:33 -

Oh yeah, screenshot.

Image

 
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..:.Phox.:..



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13th October, 2006 at 13:10:53 -

YAS!

 
Profile edited as it messed the layout of the site up.

..:.Phox.:..



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13th October, 2006 at 13:28:29 -

I really want to finish my new baby! and I'm working hard on it.

Main Idea:

Platformer game where you can chose you'r character's profession to be 1 of 4 professions: Warrior, Ranger, Magician (Probly changing it to Wizard) and Rougue (as in assassin).

You will be able to change your character's appearance (I've already done that.)

Each professions has their own type of weapons, even thou the warrior has the most number of styles.

All professions have their unique skills you can use.
Each profession has a diferent way to select skills:~
-Warriors- to activate warrior's skills you'll need to write the name of the skill making it active to cast. (the more powerfull the skill, the harder it is to write.)
-Ranger- seeing as the ranger is a high damage profession because of the deadly arrows, he has less skills than the other professions, but their activation is faster, the activation is done by pressing the skill's icon.
-Assassin- To activate the assassin's skills you'll need to input the skill's number. (the hard part here is that you'll need to memorize the numbers to be able to do deadly skills.)
-Magician- Has the most interesting method of activation. To activate a skill for the magician to cast you need to draw a symbol correspondent to that spell in a 8x8 grid.

I'm aiming for a realistic game. realistic as in the phisics of objects and the way a sword would inflict damage in an oponent, and the way an arrow from a ranger's bow will kill in few shots (think about it, if you recieve some shot's from a bow in your torso you'll die allot faster than if you get hit on your foot, BUT if you get hit on your foot you'll be crippled for some time )

So Far I've completed all the professions aspects but the skill selection method for all except the magician.

I've been having allot of help from my friends from TDC and I thank them for that.

I could post some screenshots if you'd like, but the only thing I've got is a frame with some objects to stand on and move around and the weapons to atack. (except the ranger who already has an enemy, seeing I had to put it there for the "arrow sticking on enemy" code work)

My WANNAGETDONEIFICAN idea is:

To make this game an MMORPG like WoW or Guild Wars but with a side view perspective.
If this cannot be done I'll settle with the idea of a normal platformer.

comments please

allthebest
Nathan

 
Profile edited as it messed the layout of the site up.

AndyUK

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13th October, 2006 at 19:25:53 -

I guess i have one, It's basically that rpg game ive always wanted to make.

However it's one of those games that seems much too big to start on so i always give up, also ive only made platformers before so I don't know how to do certain things, like make a decent battle engine.
Well ive come close to getting it all worked out, and most of the actual game is still in my head, so one day... maybe.

 
.

Jimbob

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13th October, 2006 at 20:51:52 -

My baby project is not even near starting (in terms of actually having something to play). I've been planning it and drawing sprites (that seem to evolve as I get better) for years now but I've not had the coding skills (or patience or time) to make the game worthy of what I want, so I'm waiting till I can. Plus I'm still planning all the little nuances in the plot and gameplay that will make it as good as I imagine it, all the way through.

To this end I'm making a (relatively) small platformer, Knights! and a (relatively) small story-driven puzzle game, Counterbalance, that will make me a bit better at coding the relevant parts. It's a grand plan that will hopefully result in three amazing games, but I'll have to see how things pan out. I've posted these screens up of Knights over at TK, but I guess you won't mind seeing them here:

Image
Image

So there you go. I'm sure you're all gagging to find out what my grand plans are, but I think I'm going to make it my 9-to-5 job over the summer (that's from July).

 
http://www.acoders.com

..:.Phox.:..



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13th October, 2006 at 21:09:29 -

looking nice!

 
Profile edited as it messed the layout of the site up.
   

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