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axel

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13th November, 2006 at 04:16:17 -

Yeah. But do whatever you like. It's not a major glitch, Shab, but it's a typical mistake among klikkers. But I wouldn't refuse to use MMF just because it's hard to get used to its interface. But that's me.

 
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Rio



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13th November, 2006 at 05:31:44 -

Thank you knubb, that the kind of CPM I was looking for. It is sure to serve me well.

And Axel, exelent suggestions aswell, And to answer your question "Why dont I just use MMF" Well I mentioned I had used MMF befor, but that was a couple years ago. I have since lost the MMF Box and disc, never to be found again, and the computer it was on basically comitted Suicide. So basically, I'm working with what I'z got's.

Thanks again I think my Platformers should run smooth enough now.

 
Still searching for the perfect game.

AndyUK

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13th November, 2006 at 23:17:08 -

almost all my engines have characters that sink into the ground. One day i'll make one with a fix to that problem.
Although i'm sure ive made engines without that before, but i make so many things that get lost.

 
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axel

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14th November, 2006 at 00:19:14 -

My current project's got a fairly decent engine. I thought I'd release the engine source once I've released the game. The game itself is far from finished though.

 
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Rio



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14th November, 2006 at 04:11:03 -

Did I mention that I no longer have MMF? Infact I probibly would be using MMF instead of TGF if I still hade it. The disc got lose, very very lost, and the computer it was on busted "Blamo!". So no more MMF for me, I now have to use whats cheap and available, such as TGF.

 
Still searching for the perfect game.

Peblo

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14th November, 2006 at 04:12:40 -

The fastloop extension is for TGF.

 
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Radix

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14th November, 2006 at 04:17:35 -

MMF1.2 too.

 
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Hagar

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Old klik fart

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15th November, 2006 at 12:29:35 -

I still like TGF, it may be prehistoric compared to MMF 2 (i brought it too - it pretty spiffy, the KNP and TGF examples are boring tho ), but its still capable in the right hands.

I'm making a "Kart" game when i get chance from studies, most of the work was done with TGF before i got MMF2.

The TGF version is still very good, the only nice things added are floats and real time sprite resizing and rotating. Oh and inbuilt trig makes life a lot easier .

Don't underestimate good old TGF

 
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Knudde (Shab)

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15th November, 2006 at 17:05:32 -

@Axel - Yeah it's not a big issue which is why I didn't try and fix it; most of my games run entirely too fast for it to really be noticed.

@Rio - No probs man, like I said, it's a decent engine (even if it's horribly outdated), nothing fancy; but you can add the fancy stuff in yourself, which is what I was going for.

 
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