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Dr. James MD

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29th July, 2007 at 18:47:08 -

I've slipped in a fully operational co-op multiplayer now. Just curious, since I've already put it in, would anyone use it? It's really simple.
If player 2 presses any key then the CPU cuts out for Tsol and the player takes over. Leaving the system alone for a few seconds and it returns back to CPU. Skipping out needless menu jazz.

 
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Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
29th July, 2007 at 18:50:53 -

Does it work pretty much like with Tails in Sonic 2?

 
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Dr. James MD

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29th July, 2007 at 19:47:10 -

Quiet you

And yes

 
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On the sixth day God created Manchester
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www.bossbaddie.com

viva/volt

Awesome Sauce

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30th July, 2007 at 01:21:36 -

Yay 2 player! Wait now i need someone with me .

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
30th July, 2007 at 07:02:52 -

Wow Dr. James, I'm impressed - VERY impressed! This looks like sheer incredibility! Please, keep up the good work! And good luck with it!

 
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Tell 'em Babs is 'ere...

JustinC



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GOTM - MAY 2009 - 3RD PLACE!
30th July, 2007 at 21:23:59 -

Hey, saw your stuff on deviantart. Maybe this has already been covered somewhere in these 7 pages but is there going to be joystick support? If I buy it I'd love to ship it to my tv and play it like that.

 
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Dr. James MD

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30th July, 2007 at 21:40:30 -

It's been built around controller support. Uses 4 face buttons, Start (menu) and shoulder buttons (items). But it's all customisable like.

 
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http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Dr. James MD

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First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
31st July, 2007 at 15:40:57 -

ah played about in Final Cut for a bit and made a new video sting-

640*360 - http://satansam.co.uk/ftp/tormishire5mini.mov (2mb)
1336*720 - http://satansam.co.uk/ftp/tormishiretrailer5.mov (5mb)


 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

JustinC



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GOTM - MAY 2009 - 3RD PLACE!
31st July, 2007 at 17:52:17 -

Neat. I'm in the process of learning Final Cut right now. . . that was final cut or motion?

 
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Dr. James MD

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31st July, 2007 at 18:51:55 -

Final Cut Pro. I'd love to give Motion a try some day, supposed to be a bit nifty.

 
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http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
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www.bossbaddie.com

nim



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1st August, 2007 at 06:07:53 -

I'm really looking forward to Tormishire and I do hope you finish it, but for all the trailers, screenshots and self-pleasing intros I've seen of this game, I still don't know very much about it.

The trailer shows that you have the ability to run, jump, swim, and do other things that are almost a standard feature of any modern platform adventure game. I also saw a fight with a simple enemy and a conversation. The background graphics and music are excellent, as is the movement engine - swimming in particular looks fun. But until the I see the list of enemies, puzzles, goals (basically, things to do besides running from one end of a map to the other) starts growing, the trailers seem quite empty. So I hope that 20000*7000px world that made Photoshop eat all your RAM is full of interesting things to do - building huge levels and quoting their dimensions is nothing more than tile placing and empty boasting, to be honest with you.

Do try to take that as constructive criticism, as the opinion of an average gamer following the project.


 
//

Dr. James MD

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1st August, 2007 at 07:12:51 -

I totally understand! I'm holding back on the secret stuff for a while. In due time I suppose, the next trailer will be... um. chockablock?

 
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http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Del Duio

Born in a Bowling Alley

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
1st August, 2007 at 11:13:49 -

building huge levels and quoting their dimensions is nothing more than tile placing and empty boasting, to be honest with you

Ow, I would've been halfway over the bridge if Nim said that to me lol.

Hey, is it joystick-only, or keyboard too? I wonder if making a joystick-only game would be a good idea or not, since most likely not everyone has one. (I do, but still).

 
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Dr. James MD

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1st August, 2007 at 14:25:38 -

You choose what you want in the options menu

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

JustinC



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  02/04/2006
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GOTM - MAY 2009 - 3RD PLACE!
1st August, 2007 at 16:46:09 -

"The trailer shows that you have the ability to run, jump, swim, and do other things that are almost a standard feature of any modern platform adventure game. I also saw a fight with a simple enemy and a conversation. The background graphics and music are excellent, as is the movement engine - swimming in particular looks fun. But until the I see the list of enemies, puzzles, goals (basically, things to do besides running from one end of a map to the other) starts growing, the trailers seem quite empty. So I hope that 20000*7000px world that made Photoshop eat all your RAM is full of interesting things to do - building huge levels and quoting their dimensions is nothing more than tile placing and empty boasting, to be honest with you.

Do try to take that as constructive criticism, as the opinion of an average gamer following the project. "

I'll take it that point of view is comparing this game to commercial releases and not other click games? For a click project it's very very good. For sale? Considering you can buy a game like jak and daxter in the bargain bin for $5, yeah, there's some work to go. But this is a project by one person, and considering what I've seen, it definitely compares to games from the snes/genesis era that were worked on by large development teams. . . and then sold for $60-$70.

 
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