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Del Duio

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19th July, 2007 at 10:44:21 -

I'm like 99% positive this is right, but if I want to return a random value for a number from the 1-9 range, the code is this right?

Random( 8 ) + 1

Because it counts zero? I have this code already in my game so I hope it's right. Thanks!

Image Edited by the Author.

 
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Joe.H

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19th July, 2007 at 11:01:29 -

random( 9 ) +1

random( x ) returns the interval [0,x-1]

therefore you need to add one to get the interval [1,x]

Image Edited by the Author.

 
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Del Duio

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19th July, 2007 at 11:03:33 -

Are you sure Joe? Wouldn't that give me the result of 1-10 instead?

 
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markno2



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19th July, 2007 at 11:03:42 -

Needs to be Random(9)+1

Random( only counts 0,1,2,3,4,5,6,7. Adding one makes that range 1-8





 
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Del Duio

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19th July, 2007 at 11:05:13 -

The three times I've tested this in-game I've gotten the results of 1, 5, and 6.

 
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"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Del Duio

Born in a Bowling Alley

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
19th July, 2007 at 11:06:15 -

Oh, I get you now, man that's really a weird way to do it isn't it? Thank you!

 
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"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Joe.H

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19th July, 2007 at 11:08:38 -

random ( x ) literally tells MMF to create a random number out of x numbers, from 0 to (x-1).

I.e you have random( 5 ) will be 0,1,2,3,4 but this is 5 numbers.

 
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Tim

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19th July, 2007 at 12:12:35 -

Yeah, though "0" isn't an amount of anything, it is still a value.

NULL or "" = nothing / blank value/field
"0" = something, not a blank field.

Stuff like this is really annoying I'll admit.. along with that whole inverted Y axis thing so + = down ¬_¬ It hurts my maths brain

 
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Joe.H

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19th July, 2007 at 14:11:03 -

Just think of it like this:

you have a 350x350 frame:

Top left = (0,0)
Bottom right = (349,349)

Therefore to go from left to right you add 1 to x.

From top to bottom you add 1 to y.

 
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Matt Boothman

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19th July, 2007 at 14:44:44 -

Why don't you read this informative and insightful article: http://www.create-games.com/article.asp?id=1633

 
http://soundcloud.com/normbo - Listen to my music.

Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
19th July, 2007 at 14:53:40 -

Haha, now how did I guess that you where the author? (rhetorical.)

 
http://www.SilverNova.co.uk


Del Duio

Born in a Bowling Alley

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20th July, 2007 at 06:32:38 -

The most insightful thing I learned from that article is that YOU ARE NOODLE!!

Hello, I thought you were gone for good or something lol.
I fixed the random number part of my game, thanks everyone

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Matt Boothman

The Nissan Micra of forum members

Registered
  20/09/2002
Points
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Game of the Week Winner
20th July, 2007 at 06:56:16 -

Lole. My renaming was gradual - I don't know how you didn't spot it.

 
http://soundcloud.com/normbo - Listen to my music.
   

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