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AndyUK

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28th July, 2007 at 21:39:32 -

Inspired by a small comment Asparagus trevor made in the construct topic.
Tell us what your first experience with making games or part of games was.


Back in the mid to late 80's and early 90's i didn't have a console. Instead we had a small home computer called an Amstrad cpc. So did most people in britain (although most had commodore 64's Spectrums, Amigas or Atari st's)

Well most 8bit computers came with a built in version of basic. It was entirely possible to write games in as little as 10 lines of code, however they were usually very slow and even the best were not comparable with commercial games.
I did copy a few from books and magazines and save them to cassette. Although i didn't learn a thing, lol.

Later on i realize we had a program on one of our free covertapes called Graphics adventure creator (or GAC). It turned out it was a full program that let you create text adventures with pictures for each screen.

For ages i used it constantly to make little games and eventually i even figured out a way to make crude animation (using a goto command to quickly skip to room after room, and using only lines for the picture so it would draw quicker.)
it was a good effect for opening doors and such however it ate up the memory rather quickly. (there was 64k total and GAC used up more than half already leaving about 28k for me)

i only ever finished one game, which had no objects but was rather sizable (3 parts) and starring some of my mascots

 
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-Liam-

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29th July, 2007 at 06:50:33 -

Sounds fun!

My first game making exp was... TGF I think. I remember stumbling upon some Super Mario World libs and wondered what the hell they did. I looked into it and discovered you could build games with them in TGF/MMF! I was very excited and it kept me busy for a long time! I did eventually realise that just making Mario games over and over was boring though, mainly because I was horrible at programming the games and I also really sucked at editing the graphics for when I wanted a new power-up. Only about three years ago I started making origional games though. Well, I'm slowly getting better at it.

 
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The Chris Street

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29th July, 2007 at 06:56:45 -

I programmed a game in BASIC (using AMOS) on my beloved Amiga 600. It was a text adventure!

 
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Hayo

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29th July, 2007 at 07:07:47 -

I didn't have a computer so my first videogame was made of magnets and cardboard.

 
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DaVince

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29th July, 2007 at 08:17:22 -

Chris: which AMOS? Regular, Easy, Pro, "3D"?

 
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Del Duio

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29th July, 2007 at 09:21:13 -

I programmed a game in BASIC (using AMOS) on my beloved Amiga 600. It was a text adventure

I did something similar in 7th grade, which was 1988 in school. Half of my typing course was dedicated to that "latest" thing, computer programming in BASIC. We all had Apple IIe computers and I fell in love with the idea of being able to make my own games, no matter how crappy some were.

Notable first attempts:

An "Adventure text game" knockoff that had your guy type in directions on where to go, like "N", "S", etc. With descriptions of the rooms. To have pauses in the game I had to use dummy FOR..NEXT loops. Of course, for any computer made after 1985 you couldn't really use these anymore because the processing speed was too fast.

An RPG where the graphics were all text characters- the old delete key made this solid white "brick" thing that I used for the castle walls, and people were "O"s. And kids were "o"S. HAHAHA.

A really stupid one where you had to fight 100 red slimes (no joke) and then at the end you had to fight a King red slime. This was all in text, and I didn't even know CLS or HOME yet to clear the screen between each battle. So you basically had this one big mess that kept scrolling for 100 turns.. Best of all, I put in "TYPE 'T' TO CONTINUE". ROFL, What the hell was I thinking the "T" stood for, I'll never know.

A black & white RPG on an old TRS-80 while the other kids played outside all summer. 12" floppies FTW!

Another Apple RPG that used text graphics for the outside and low res color blocks for the monsters. You could choose from a palette of 16 colors (excluding 0, which was black) and had to draw them by inputing lines like:

5 GR
10 HLIN 5,10 AT 22
20 COLOR = 5
30 VLIN 23, 30 AT 10


Oh boy, me and my friend must've spent friggin' HOURS drawing all these blocks on graph paper and inputing them SLOWLY in the code list.

I did learn some useful things to help me later though, like how to make text files to join pieces of a map together into one large map. How to have patience when working on games (important!) How to auto-arrange an inventory that had more than one variable per item. And single and double dimension arrays! I loves them arrays, I does..

Sorry to blab, I haven't thought about this stuff in years and years.

 
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29th July, 2007 at 10:33:16 -

DaVince: "Chris: which AMOS? Regular, Easy, Pro, "3D"?" I used Amos Pro, it came free on an Amiga Format coverdisk.

Oh, I also coded two games on those BBC computers they had at school... The first was a ski-ing game, the second was a game in which you were in a boat and had to shoot down UFOs.

First klik game? Shorty's Story, a K+P platformer starring Pacmen characters.

 
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Peblo

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29th July, 2007 at 11:26:20 -

My first experience was a pen, thousands of sheets of paper, and some mario macaroni.
http://www.toadscastle.net/images/ad_smb_kraft_maccheese.jpg

 
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Del Duio

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29th July, 2007 at 11:32:51 -

Dude, that is AWESOME!!

Does anybody remember that show from a long time ago called the Super Mario Brothers show? Captain Lou Albano (a wrestler from way back) played Mario and it was live action combined with some cartoons. Every Friday they had a Zelda one and it was wicked cheesy.. in a good way.

He'd say, "Well, EXCUUUUUUUSE ME! Princess."

Hahaha, that is funny stuff.

 
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"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

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29th July, 2007 at 11:59:04 -

Yeah, I have a few on tape.

 
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-Liam-

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29th July, 2007 at 17:09:39 -

Who remembers the Mario and Zelda combind cerial you could get? Little Mario's and Link's all in one bowl!!!

 
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Tim

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29th July, 2007 at 18:06:28 -

Only in America. Am I right?

 
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Dr. James MD

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29th July, 2007 at 18:29:53 -

The Shoot em up Construction Kit and AMOS back on me ol' Amiga 600. Not sure which AMOS. It was on a cover disk and needed to be extracted onto 3 other floppies... Then KNP from some computer mag too for some low price. etc etcetecectecefefss

We had a little programming tool on the Spectrum but I just made lines bounce around and stuff. I was about 5 at the time

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AndyUK

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29th July, 2007 at 21:15:04 -

The spectrum had a special version of basic too didn't it?

 
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29th July, 2007 at 22:07:25 -

"I didn't have a computer so my first videogame was made of magnets and cardboard"

No WAY! Me too! I used to take those boxes that checks came in and make a little gameboy looking thing. And I had a hole where you could slide in different backgrounds. And then you moved the character around with a magnet. God I feel sorry for the people I made play them.

The next thing I did was make my own levels in lode runner with the level editor it had.

Then once I got a computer I started making games in powerpoint. You'd have to click different arrows to get through mazes and stuff. Eventually I figured out a way to make like a shooting game. Where you had to click on the enemy really quick or it went to the next screen which was a game over slide. I got to the point of making some pretty complicated games. . . and then I got click and create so that was that. Unfortunately the computer with all those powerpoint games and early click games crashed. I really wish I could look back at them.

*edit. I forgot about the most awesome one lol. In like 3rd grade my grandma had a brother word processor. It was the one color (yellow) thing. But there was some program built in for making grids or spreadsheets or something. And you could draw lines. So I'd make mazes and you'd play as the cursor and have to get through them. Eventually I made sidescrollers where you'd have to push up 3 times and down three times to jump. I remember my dad just holding down to skip through the level and I'd get mad and tell him he had to do it the right way. I was evil.

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