People will make fun of it tho and that is offensive to christans like me. Jesus rules everythin so the games would be easy anyway. Can we not have the theme of Eggs?
Oh dear, all too often ive been hyped up about a competition then suddenly a stupid rule or crap theme has ruined it for me.
regarding rule no.1
I don't know what EST is. I only go by GMT. I know thats my problem but if i'm late i'm late. If you disqualify my game over needless strictness then you suck.
Anyway there is no need to be strict because there is no prize or anything.
rule no.2
Keep in mind we have to play the games before we review them. If i want to take my time over playing them i will.
rule no.3
Why give a theme to hinder the game making process? The theme should simply be anything made in 24 or 48 hours. Like i wrote in somewhere else.
It's hard enough to make any game in 48 hours.
So if i decide to make a game i'm going to break all your rules anyway. Sorry to be like this but there is no need for them anyway.
I'll be honest with you regarding the time taken (saying how much i went over)
So I'm excited and actively trying to do something good, and then I get comments like:
"If i want to take my time over playing them i will"
"So if i decide to make a game i'm going to break all your rules anyway"
I've got a great idea, make a game in 36 hours, and post it on TDC, no need to go hijack other people having a good time. Maybe if you changed that first comment to "Can you extend the deadline for review, because we're going to need a lot of time to score stuff" I would take you a little more seriously. I'm going to put up more competitions (at later dates), and I'm sure some of those will have no theme.
Moving on, the list so far is below:
Peblo
Greasy
Waffleton
SUMGOO
Kirby Smith
Phox
Matt Boothman
Nim
DJ Slink
Evil Kitty
LIJI
AndyUK
Sephirenn
We've still got a little more than 36 hours for applicants, so I'll update the list as we go along.
Just to restate, there are reasons for the rules beyond them just being rules. Otherwise why would I make up rules? If you submit your entry a little late (like an hour or so), its fine, but entries obviosuly won't be accepted if they're 12 hours late. The reviewing and scoring aspect timeline will be extended, but only an extra day or two, as I would like to have final results up no later than Friday of next week. Oh, and I can't spell worth a damn, haha.
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
9th August, 2007 at 21:35:49 -
If I don't make the deadline I'll still submit my game even if it's not accepted into the compo. I'm in it for the fun of making the game, though the competition is what will keep me making the game.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
2. I'd like some more time to review the other games too. If we get 10 entries and I want to spend half an hour (at least) playing and reviewing each one, that's a minimum of 5 hours.
3. The theme is mainly to deter people from releasing any old game they've been working on for the past 6 months. It's also more fun to try and think of ideas based on the theme and can even help spark some new ones.
nicely stated nim. We will definitely extend the review time. We will accept late entries, but not too late, as that will make me awarding the prize too contoversial. And yes, the main point of the theme is to deter 6-month old games, especially when there's a prize at stake.
the scoring system worked great last time, maybe well change it for the next compo. I'll list the reasons for this below, so that you at least understand my mindset.
1) it gives an average consensus, instead of 2 or 3 people rating a game
2) final placing is by average placing (not score), so it hard to take advantage of (individually at least)
3) it gives everyone who participates lots of feedback. So those of us who aren't 'known' in the click community can get many more relative/constructive comments than they would by just posting the game on TDC.
As I said earlier, I'll incorporate much of the feedback so far into the next compo to see how that goes.