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LIJI

Flava's Smarter Twin

Registered
  29/08/2006
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I like penguins
25th January, 2008 at 14:18:49 -

Using PNG instead of JPG will make your graphics 90% less ugly.

 
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Fish20



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  03/12/2007
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  263

VIP MemberPS3 OwnerI like Aliens!I'm a Storm TrooperIt's-a me, Mario!I am an April FoolPicture Me This Round 48 Winner!
25th January, 2008 at 14:29:29 -

And this grass tile

Image

Image Edited by the Author.

 
All your base are in another castle, take this.

Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
25th January, 2008 at 14:32:16 -

Image
Image

does it repeat well?

Image Edited by the Author.

 
My signature is never too big!!!

Fish20



Registered
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VIP MemberPS3 OwnerI like Aliens!I'm a Storm TrooperIt's-a me, Mario!I am an April FoolPicture Me This Round 48 Winner!
25th January, 2008 at 14:33:17 -

Dumb thing says someone made a reply.

Image

 
All your base are in another castle, take this.

Deleted User
25th January, 2008 at 14:58:46 -

Personally, I'd recommend using far less colours (limit yourself to 10, for instance). Use a middle-tone background for your sprites (I use semi-strong sea-blue), since it'll make contrast flaws more evident. Etc. Etc.
There are plenty of pixel tutorials around the net.

 

Pixelthief

Dedicated klik scientist

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  02/01/2002
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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
25th January, 2008 at 16:30:34 -

Heres some good advice; when you need to make tiles, like your grass, or a walkway or something, make it as hard as you can to tell where the edges of the square are. Put some features like a bump that goes off the right side of the image, and then create the end of it on the left side exactly lined up. Basically make alot of things that don't just exist in the middle of your tile, but on the edges and going all around the sides, lining up with the opposite. This way, when you put tile it side by side with itself, it doesn't look like a whole bunch of squares, but rather a single smooth backdrop

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

AndyUK

Mascot Maniac

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  01/08/2002
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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
25th January, 2008 at 19:07:52 -

Also try not using colours that are close to each other too much or there wont be any definition.

 
.

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
26th January, 2008 at 00:07:05 -

are we perhaps, missing the point and he's really being sarcastic?
(With the truth being, DC graphics suck, which is hardly not the case.)
(lame attempt in my viewpoint, perhaps i'm being sarcastic, oh well.)
(in which case, i apologize, im not really sure what to say at all)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

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