It is a bit of a convoluted process to use "replace color"... I really wish MMF had mid-game palette-changing support, or that the palette object still worked...
Anyway, if you are planning on trying the "replace color" method, I'd suggest you make a separate Active Object from the one whose colors will be changed, put on one row a pixel for each color of the object you're changing the color of, and a second row with a pixel for each new color. Then you can use "replace color" along with "get color from...", referring to this object to get the exact colors you need. The handy part is that you can also use this object to switch the colors back.
Originally Posted by -Adam- I did mention that, but Im pretty sure it can slow a game down?
I don't know if it's really fair for me to say I haven't had performance issues with it, but I haven't. Again, this could be simply because where most people get 30fps, I still get 60fps. Not bragging, just implying that I don't have performance issues with color swap.
Originally Posted by Fifth It is a bit of a convoluted process to use "replace color"... I really wish MMF had mid-game palette-changing support, or that the palette object still worked...
Anyway, if you are planning on trying the "replace color" method, I'd suggest you make a separate Active Object from the one whose colors will be changed, put on one row a pixel for each color of the object you're changing the color of, and a second row with a pixel for each new color. Then you can use "replace color" along with "get color from...", referring to this object to get the exact colors you need. The handy part is that you can also use this object to switch the colors back.
...I hope that was explained well enough...
Can't actually find the "get color from..." that you are refering to