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Pixelthief

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31st January, 2008 at 20:37:09 -

I am pleased to slyly hint that I *may* (or rather almost certainly) be working on a fullscale game based off of my Gravity engine

As it would have it, I'm currently enrolled in a physics class (that I not too surprisingly find easy), but which happens to be taught by a professor who is into these kinds of things. So if he gives the thumbs-up to a project starring his likeness, on the basis of modeling *questionable* physics, this game might see some general release onto TDC.


I've already roughly beat my engine with my belt off to the point it now includes full gravitational handling for any projectile or NPC, not just the player, enemies that crawl along the perimeter of any object, some really complicated variable jumping effects (calculating the force to give the exact same jumping height when gravity is so variable is... complicated), among other things. Its quite neat to see my little professor character throw a bowling ball in one direction around a planetoid, and have it exert a certain 'newtons third law', propelling him backwards

 
Gridquest V2.00 is out!!
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Jason Orme

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31st January, 2008 at 21:21:35 -

Look forward to seeing your work

 
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Tim

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1st February, 2008 at 02:32:22 -


Originally Posted by Pixelthief
As it would have it, I'm currently enrolled in a physics class (that I not too surprisingly find easy)



...

well, cool beans!

 
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DaVince

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1st February, 2008 at 06:24:06 -

A full game! Awesome, I have been looking forward to something like it.

 
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Dr. James MD

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1st February, 2008 at 07:42:35 -


Originally Posted by Jason Orme
Look forward to seeing your work



I would too but the thread is already dead "Writers Guild of Pixelville on strike until our Phizzy has been returned."

 
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1st February, 2008 at 18:27:36 -

Don't remind him James!

 
lol

Pixelthief

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1st February, 2008 at 19:21:49 -

I remind myself every time I post

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Del Duio

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2nd February, 2008 at 12:26:08 -


Originally Posted by Pixelthief
As it would have it, I'm currently enrolled in a physics class (that I not too surprisingly find easy)



TOOT TOOT!
PAT PAT!

Well excuuuuuuuuuuuuse me, princess!

 
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Pixelthief

Dedicated klik scientist

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2nd February, 2008 at 12:41:50 -

Don't make me come over there!











...via 8 hour long airplane flight

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Muz



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3rd February, 2008 at 22:23:30 -

Physics help a lot in kliking. As does coordinate geometry

I learned a hell lot of math trying to get good scores for college applications and stuff. Turns out that it helps a lot. 4 years ago, I spent like 3 days trying to test out formulas, coding programs to test them, etc. I bought one of those nifty graphing calculators and now it only takes me half an hour to put together one of those formulas, with the graphic calculator showing the full result of those tests I would do.

So yeah, it saves a lot of time

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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noPE

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3rd February, 2008 at 22:52:02 -

TI-83 is my graphing calculator of choice. thats the first thing i ever started programming on, cause it has its own BASIC programming language built in.

 
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Muz



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5th February, 2008 at 19:13:57 -

Yup, got myself the TI-84. I don't really program in it coz I could find out how to do inputs, but it's good for testing out formulas

That calculator is damn near impossible to find here. It was hidden in the dark recesses of the biggest bookstore in the country, lol. I bought the only model.

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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Cecilectomy

noPE

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5th February, 2008 at 22:15:53 -

haha input you just use the :input *variable*
variables are A-Z. kinda gay theres only 26 places to store data
to get a keystroke its :getKey -> *variable*

i lovesdeds my ti-83 <3

 
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