The Daily Click ::. Forums ::. General Chat ::. IGF results
 

Post Reply  Post Oekaki 
 

Posted By Message

nim



Registered
  17/05/2002
Points
  7233
21st February, 2008 at 05:12:47 -

Edit: http://www.indiegames.com/blog/2008/02/announcement_igf_2008_winners.html#more

Well. Crayon Physics Deluxe winning the grand prize wasn't something I was expecting; I thought it would be either World of Goo or Audiosurf. Crayon Physics is cute and stuff, but it's like an engine and not a lot more.

Also, I'm surprised that Noitu 2 wasn't listed for the "Excellence in Visual Art" category. I wanted Konjak and cactus to win something.

Also (also!), as one of the Indiegamer commenters said, Audiosurf winning the "Excellence in Audio" category is a little weird since it just plays your mp3s and the only sounds contained within the actual game are a few simple effects. I'd consider the audio processing and beat matching to be a programming achievement rather than anything else.

Lots more to say, but I feel disappointed with some of the results this year.

So, like, omg discuss!!

Image Edited by the Author.

 
//

nim



Registered
  17/05/2002
Points
  7233
21st February, 2008 at 05:25:11 -

And while I'm on the subject of independent games, do you think that events like the IGF should be getting some exposure on the front page of TDC? There's a much larger indie games community outside of TDC, and by not acknowledging it TDC is voluntarily keeping itself inside a klik bubble. Often MMF games get recognised in the larger indie gaming community (Knytt, Bonesaw, The Underside) so I think TDC should be embracing the fact that we are part of it, 'klik & play' stigma regardless.

 
//

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
21st February, 2008 at 06:42:20 -

To be honest I'm not surprised. K I'll admit Noitu Love 2 looks beautiful but it's still pimping old fashioned pixels. I just can't see that kind of thing winning the grand prize. It just doesn't push past the late SNES style visuals, something all previous winners have.
What did catch me off guard was the winner. Crayon Physics Deluxe does look friggin sweet and before I played Audiosurf I thought it was going to win.

Audiosurf got my vote Audience vote.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Dustin Gunn

Gnarly Tubular Way Cool Awesome Groovy Mondo

Registered
  15/12/2004
Points
  2659

Game of the Week WinnerKlikCast StarVIP MemberI'm on a BoatGOTW Winner Oct 2010Kliktober Special Award Tag
21st February, 2008 at 06:44:33 -

After playing the non-deluxe version, crayon physics was probably on the bottom of my list though.

I can't really imagine any way the deluxe version improves it enough to match Noitu 2

 
n/a

Muz



Registered
  14/02/2002
Points
  6499

VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
21st February, 2008 at 21:14:18 -


And while I'm on the subject of independent games, do you think that events like the IGF should be getting some exposure on the front page of TDC? There's a much larger indie games community outside of TDC, and by not acknowledging it TDC is voluntarily keeping itself inside a klik bubble. Often MMF games get recognised in the larger indie gaming community (Knytt, Bonesaw, The Underside) so I think TDC should be embracing the fact that we are part of it, 'klik & play' stigma regardless.


I think the rest of the indie game community is cool.. but the gaming world changes so much and so fast that I don't really bother. Most of the indie community is littered with sucky games that win awards. I take it about as seriously as I take the Grammys (where the sucky song with the most airplay often wins).

I'm sick of how the indie gaming community has turned out. It started off as a bunch of people who just wanted to make and share games. Now it's about who makes better games, who's more skilled, who's a n00b, who's game is more complicated, more artistic, whatever. Some of them go so far as to inspire people to inspire people to overthrow the game industry and give an 'inspiring' sucky, boring, pointless, violent game a 9 out of 10.

Can't making games be just a hobby anymore? If I liked gardening, it doesn't mean that I want other pesky gardeners from the pesky l33t local gardener's club to tell my how much my plants suck and compare them to genetically engineered crops. Nor would I care if they start a revolution with home-made vegetables against mass market produce.

Of course, my opinion does not reflect the opinions of all the other admins. I'm sure that they'll put it on the front page if they knew about it

Image Edited by an Administrator.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Image

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
21st February, 2008 at 21:23:21 -

I have to agree, it does seem about who can win deals, awards and who's the best.

 
n/a

viva/volt

Awesome Sauce

Registered
  26/08/2006
Points
  1694

Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
22nd February, 2008 at 03:09:03 -

Competition is only natural, human nature.

I didn't think that Crayon Physics should have won the grand prize personally. There weren't many games I really liked this year, but I actually loved Fez. Glad that won something.

 
Image
http://bfollington.tumblr.com

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
22nd February, 2008 at 06:36:59 -


Originally Posted by Nim
And while I'm on the subject of independent games, do you think that events like the IGF should be getting some exposure on the front page of TDC? There's a much larger indie games community outside of TDC, and by not acknowledging it TDC is voluntarily keeping itself inside a klik bubble. Often MMF games get recognised in the larger indie gaming community (Knytt, Bonesaw, The Underside) so I think TDC should be embracing the fact that we are part of it, 'klik & play' stigma regardless.



I think it's fine the way it is. IIRC Gamemaker has its own little forum too. And the Clickteam forum is far too formal to be used all the time.
We have the isolated bubbles where we can grow and develop, and the big communities and sites to spread into once we've earnt our wings. Or what have ye. I think self-contained works for TDC.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

markno2



Registered
  06/06/2006
Points
  865

Game of the Week WinnerVIP MemberPicture Me This Round 30 Winner!Weekly Picture Me This Round 39 Winner!Kliktober Special Award Tag
22nd February, 2008 at 07:08:24 -

Knytt Stories deserved that #1 place. :{

 
Discarded pizza boxes are an indispensable source of cheese.

nim



Registered
  17/05/2002
Points
  7233
22nd February, 2008 at 14:20:09 -


Originally Posted by Dr. James
To be honest I'm not surprised. K I'll admit Noitu Love 2 looks beautiful but it's still pimping old fashioned pixels. I just can't see that kind of thing winning the grand prize. It just doesn't push past the late SNES style visuals, something all previous winners have.



Then it's a real shame that traditional pixel graphics aren't appreciated by the IGF panel. Fez deserved to take home the Excellence in Visual Art prize, but I'm confused that Noitu wasn't even in the running. Anyone who can single handedly recreate the look, pacing and direction of games like Contra 3 and Metal Slug definitely should be up for some kind of related prize.

As for the Grand Prize, I didn't have high hopes for Noitu either - it's imaginative and detailed to perfection, but its gameplay roots are still traditional - but I didn't expect Crayon Physics to take it. CP is like a very polished engine that you play over and over, whereas Noitu 2 has a storyline, characters, surprises and a ton of imagination behind it. Only a few of the other IGF finalists games have a storyline.

I personally enjoy story driven games than engine driven games and given the choice between two extreme examples, I'd rather play an incredibly linear game (eg. Axelay; Mario) than an experimental sandbox game*. Perhaps this is one of the reasons that Half Life 2 was so successful - it has a good story and sense of progression, but also had a mad physics engine that you could play around with when you didn't feel like running away from ant lions.

Edit: *having said that, story driven games are harder to create, for me at least!

Image Edited by the Author.

 
//

Josh Whelchel

Musician

Registered
  01/06/2002
Points
  73

I am an April Fool
22nd February, 2008 at 16:26:12 -

Nim, I have to agree with everything you said.
Plus, TDC really needs to wake up and get in the bigger picture, if that's its goal. The indie gaming community is often, but I can't help but feel like MMF games would be drowned out by other news if that were to happen. It is, after all, the Daily Click. It's a double edged sword, though, because I would love TDC to evolve into something bigger.

 
Last time I was on this site it said I was "16."

Jimbob

Possibly Insane

Registered
  12/07/2002
Points
  2211

Game of the Week WinnerAcoders MemberKlikCast StarVIP MemberGOTW WINNER 08-2010
23rd February, 2008 at 06:02:18 -


Originally Posted by Muz

I'm sick of how the indie gaming community has turned out. It started off as a bunch of people who just wanted to make and share games. Now it's about who makes better games, who's more skilled, who's a n00b, who's game is more complicated, more artistic, whatever. Some of them go so far as to inspire people to inspire people to overthrow the game industry and give an 'inspiring' sucky, boring, pointless, violent game a 9 out of 10.



I'm not sure where this is actually applicable?
Games which are complicated, artistic, made by skilful people are often highlighted wherever I've looked in the indie community. But so are really simple traditional games that are purely from making games as a hobby. The IGF is part of a professional game developers conference, so yes, while it does have an awards ceremony, it's for those who are attempting to make games as a means of making a living (should those people not be rewarded too?).

And if you are making games as a hobby, then surely you want to get better at it? Regardless of your initial 'level' I think that's the case. So why not compare against 'better' games and see how in your next game you can improve. I don't that has ever not been the case, despite what you suggested.

And as far as mentioning the wider world of independent development, I dunno if it's needed here, I go to TIGS or the IndieGames Blog for that sort of stuff and I'm not sure replicating the same info here would of benefit to many people. Maybe TDC should have a poll on whether you want to take game development (or any aspect of) as a serious future career and see where that gets you...

 
http://www.acoders.com

Dustin Gunn

Gnarly Tubular Way Cool Awesome Groovy Mondo

Registered
  15/12/2004
Points
  2659

Game of the Week WinnerKlikCast StarVIP MemberI'm on a BoatGOTW Winner Oct 2010Kliktober Special Award Tag
24th February, 2008 at 02:33:17 -


Originally Posted by Nim

Originally Posted by Dr. James
To be honest I'm not surprised. K I'll admit Noitu Love 2 looks beautiful but it's still pimping old fashioned pixels. I just can't see that kind of thing winning the grand prize. It just doesn't push past the late SNES style visuals, something all previous winners have.



Then it's a real shame that traditional pixel graphics aren't appreciated by the IGF panel. Fez deserved to take home the Excellence in Visual Art prize, but I'm confused that Noitu wasn't even in the running. Anyone who can single handedly recreate the look, pacing and direction of games like Contra 3 and Metal Slug definitely should be up for some kind of related prize.

As for the Grand Prize, I didn't have high hopes for Noitu either - it's imaginative and detailed to perfection, but its gameplay roots are still traditional - but I didn't expect Crayon Physics to take it. CP is like a very polished engine that you play over and over, whereas Noitu 2 has a storyline, characters, surprises and a ton of imagination behind it. Only a few of the other IGF finalists games have a storyline.

I personally enjoy story driven games than engine driven games and given the choice between two extreme examples, I'd rather play an incredibly linear game (eg. Axelay; Mario) than an experimental sandbox game*. Perhaps this is one of the reasons that Half Life 2 was so successful - it has a good story and sense of progression, but also had a mad physics engine that you could play around with when you didn't feel like running away from ant lions.

Edit: *having said that, story driven games are harder to create, for me at least!

Image Edited by the Author.



I agree completely which is why this year was so disappointing for me. Audiosurf is novel, crayon physics (non-deluxe) was ok for an hour, but games will always be about content to me.

 
n/a

Rikus

Administrator
Crazy for News

Registered
  02/12/2001
Points
  980502
24th February, 2008 at 15:29:47 -

About the DC bubble,

its funny because i have been thinking about this a lot in the past couple of months, with the indie community growing and things like XNA and the WII-Ware coming up its pretty exciting stuff to see things growing for amateur game developpers.

And personally myself i have been getting more and more interested for things in the indie world.

What i was thinking about and i still have to discuss this with club to have a seperate "site" within the site for just indie-news, downloads and reviews.

Since we use the domain "create-games.com" its a pretty open-ended domain name wich i decided on purpose at the time. We could have 2 domains, 1 pointing at the DC the other pointing at the Indie section of the site, or we could point a url to either one. But both still connected in a way maybe even using the same database, with the abbility to cross over but not by much.

This way the Daily Click can stay in its own "click bubble" and another site could handle all the indie news, reviews and games while still using the Daily Click's very impressive structure and coding and community feeling wich i believe not many sites have.

I'll ask clubby what the best way would be to implement this and your comments and suggestions are welcome. I do highly believe that this site should grow.

What i want to avoid however is to have one site were click and indie mix together since that would for sure put the clicking games to much into the background.

Let me know


 
Be sure to follow us on the twitters for the latest and greatest: @dailyclick

Rikus

Administrator
Crazy for News

Registered
  02/12/2001
Points
  980502
24th February, 2008 at 17:43:12 -

Actually i had a really good talk with club, we might just end up with a new site using the dc's structure (reviews,downloads,projects) but with a fresh new name, database etc) The site would be seperate from the dc but will be similar in setup however it would be geared to indie games. More news on this later But let me know your opinions on this.

Image Edited by an Administrator.

 
Be sure to follow us on the twitters for the latest and greatest: @dailyclick
   

Post Reply



 



Advertisement

Worth A Click