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Xhunterko



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25th August, 2008 at 23:59:09 -

I think i have the right look for trees maybe. It just needs a bit more shading (and the trunk) to finish it up. I need these for at least two games I'm doing. Well, one is my Fireflies one, and i forget what the other is.

Anyway, here it is, cnc welcome.

Image

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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I work at the speed of "maybe".

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Ski

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Candy Cane
26th August, 2008 at 00:03:04 -

Dont use such a repetitive pattern, just suggest some leaves here and there, don't try to show every single one.

 
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AndyUK

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26th August, 2008 at 00:44:13 -

I dunno, it doesn't look bad to me. Although it looks more like a bush than a tree for some reason. It looks a bit flat too

 
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Eternal Man [EE]

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26th August, 2008 at 02:39:20 -

It looks nice, but a few suggestions;

I'm guessing you made a single leaf, shaded it and then tiled it in there randomly?
That would explain the odd flatity(!), the sense of depth gets distorted because even though the leaf in itself is shaded in an ok manner, the tree is not. Look at the bottom of the tree, there are more highlights in the lower part of the tree than at the top! And a tree does not act like that. In the top there is a thick field of the darkest hue that goes from the top-left to the top-right.

You need to shade the entire tree too.

I know this example is kinda demanding since it's pixel-god-art, but it illustrates my point.
Image

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Look at how that tree is shaded in whole. Very bright shades in the top-left , and almost pitch dark in the bottom-right!

You should try and add that feeling of a constant lightsource throughout the entire image. That's always hard when building something made out of smaller intricate parts. BTW, the tree is from Seiken Densetsu 3 aka Secret of Mana 2.

 
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Muz



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26th August, 2008 at 04:22:28 -

Needs a shadow of some kind. Otherwise it'll look like a bush... the shadow should give it a little height.

 
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Deleted User
26th August, 2008 at 04:32:10 -

Can't contribute more than what the other guys said, save perhaps imagining the tree as an egg, or bunch of eggs and shade them accordingly. Also, consider the reflective light almost all the time.

 

Dr. James MD

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26th August, 2008 at 09:52:51 -

It just looks a little flat and photoshopped. What style are you going for? Any screenshots of it ingame? IMO you should just redraw that whole thing by hand but try and give it depth.

 
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Klikmaster

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26th August, 2008 at 12:40:40 -

The problem is, it looks like grass growing on a ball as there is no indication that there are any branches etc.

 
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-Liam-

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26th August, 2008 at 13:19:52 -

There are a few trees outside and non of them look like a big green ball. They all spread out at the bottom and the branches are all very apparent. Of course, this all depends on what kind of tree you are drawing. Your tree looks very photoshoped, does the whole game have this look? If the rest is pixel art you should try redrawing the tree from scratch.

Try googling some tree images, they should come in very useful. Keep it up

 
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Xhunterko



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27th August, 2008 at 04:05:05 -

should of said WIP...Anyways, this is kinda what i was going for. Lets see if this link works.

http://www.vgmaps.com/Atlas/SuperNES/HarvestMoon-Mountain(Summer)(Clear).png

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Eternal Man [EE]

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27th August, 2008 at 04:08:02 -

Doesn't work word WORF

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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Xhunterko



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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
27th August, 2008 at 04:10:16 -

And yes, i know this needs more work. I'm just trying to get the shape right. Consider my last batch of trees...

http://www.majhost.com/gallery/rob/amaturegames/newwork/fallpath.bmp

Just trying to get that 'tree' look down. I think everyone has trouble with trees. And everyone has tried to do something like that game did. Just a question for james: Think you could draw one or two examples? (Tormshire isn't really a tree game though, just asking.)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Xhunterko



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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
28th August, 2008 at 06:15:56 -

Just a quick re-edit update.

Image

Hopefully it'll be finished by the weekend.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

-Liam-

Cake Addict

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28th August, 2008 at 11:18:46 -

Lookin' much better

 
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Tell 'em Babs is 'ere...

The Chris Street

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28th August, 2008 at 12:16:55 -

Got to be honest, I think spriting trees is possibly one of the hardest parts of making graphics.

 
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