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Muz



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3rd September, 2008 at 21:12:48 -

Whoa, serious improvement from the first time I saw this thread, Xhunterko.

Adam, write up an article so others can read that too. You've already did about half (all?) the work anyway, just toss it up into an article so I can find it more easily next time

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Xhunterko



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3rd September, 2008 at 21:42:17 -

I think that would be a good idea. Oh, here's the latest. Trying to decide on the trunk style. And, in case you haven't guessed, i'm afraid to add highlights to it. At least just not yet.

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All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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I work at the speed of "maybe".

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http://www.youtube.com/watch?v=XaF6H9MrgH8

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Ski

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3rd September, 2008 at 21:50:08 -

That's the best version so far

 
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isacc



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3rd September, 2008 at 22:45:14 -

this is all i've got. i made it on MSpaint
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Image Edited by the Author.

 
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noPE

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3rd September, 2008 at 23:22:39 -

i approve of isaccs tree

 
n/a

Xhunterko



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4th September, 2008 at 02:04:54 -

First, i would like to say thank you to anyone who's posted on this thread. You have been a lot of help I probably couldn't have gotten better without it. So, in case your wondering what game/s i'm going to use the trees for, just check here:

http://www.create-games.com/project.asp?id=1304

Also, that's where I'll be posting about this subject from now on. I still have a lot of work to do with it before I'll be happy with it, but this is good for now.

Once again, thank you to everyone who's taken a part in this discussion. Where as the discussion on my work is closed, that doesn't mean people still can't post/view the examples here.

Anyways, thanks again. Sorry for offending anyone or being such a pain.
Thank you.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Codemonkey

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4th September, 2008 at 02:33:09 -

Isaac! He's my buddy pal irl.

 
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OMC

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4th September, 2008 at 02:38:22 -

Who, me? Oh wait, nobody here knows me by that name.

 

  		
  		

Kalle T



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6th September, 2008 at 18:57:57 -

a tree

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Matt Boothman

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6th September, 2008 at 19:38:53 -

Originally Posted by Kalle T
a tree

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Don't lie.

 
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Yami



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6th September, 2008 at 19:45:59 -

I would have to see the other graphics to know which style would be best, but here's my suggestion. You can either try to draw every leaf like you're doing now and shade it OR you can do something simple and quite possibly just as effective and shade the green without showing every leaf. My personal opinion is the reason you are having so much trouble is because you are trying to draw and shade every leaf when there is no point in putting that much detail if the tree is going to be in the background. Like I said, I would have to see what everything else looks like to give a better critique.

 
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Marko

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6th September, 2008 at 20:17:20 -

All very good looking trees, espacially Xhunterko, BrandonC's and Adam's efforts, but they are all good looking. I liked this thread coz it's good to see what people have come up with.

 
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AndyUK

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7th September, 2008 at 01:59:09 -

http://www.mobygames.com/images/shots/original/1174212529-00.png

Thats a pretty good example (From the Snes version of Mr Nutz)

Notice how the leaves are bigger and more detailed as well as lighter in colour the closer they are to the front. The further back leaves are a lot smaller and almost just solid dark green.

 
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Xhunterko



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13th September, 2008 at 08:11:42 -

I really was worried about this thread getting too large. Guess i shouldn't have. But anyway. So, its been a few days, and I've been working on it. Well, the trunk at least. I think I'm bout ready to go with highlights on the leaves. I want to do something a bit different with the large center piece, but i might just leave it. Also, i'm looking for some suggestions on the texture. Anyways, here is the latest wip. I think i get better with good cnc. I just hope i can deliver with a good game with all this.

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If you want, you can discuss here, or at my Fireflies project page. Doesn't matter to me. Thanks again.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Marko

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13th September, 2008 at 08:13:19 -

I really like the latest version of your tree - the leaves look cool!

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
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