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Logiq



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  09/04/2007
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13th September, 2008 at 04:05:27 -


Originally Posted by Jon222
oh I found a way to do it:

Make detectors on both sides of the active that you control. Block overlaps right detector right input key an dthe other directions for left.



Is your box movement smooth? I was not able to get a smooth constant push. I opted for a bigger push (more like a shove.)

 
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Jon C-B

I create vaporware

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  23/04/2008
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  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
13th September, 2008 at 16:02:03 -

Yea, it isn't smooth How could i fix that?

 
n/a

Logiq



Registered
  09/04/2007
Points
  120
14th September, 2008 at 03:59:34 -

I have no clue. I'm going to try to research making a lite physics engine so I won't have to deal with that. I know I am going to have other objects in my game so I want one system that encompasses them all.

 
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Logiq



Registered
  09/04/2007
Points
  120
17th September, 2008 at 20:40:46 -

I took a day to learn how to implement the Chipmunk phizix engine. It works really well for what I need.

 
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