I completely understood what you meant, however I don't think "unacknowledged" is the word you were looking for. How about, "Unknowledgeable?" Unacknowledged would mean something like flash programmers not being recognized for the work they do... which in the context of your post, wasn't likely what you meant.
It was just a (bad) joke, sorry.
Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
3rd April, 2009 at 03:17:10 -
I wouldn't mind paying to export flash files from MMF2. If its only used for MMF2 dev, I'll even upgrade to that.
Blows TGF1 right out of the water, but tbh so does everything else LOL.
Originally Posted by Jeff - Clickteam Muz whats the bet?
I will bet with you.
50 DC points
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by Matthew Wiese So you have to pay for a flash exportation? (Lol, new word xP) Is there a set price yet? I'm guessing $25 US dollars.
If we will all be able to convert our MMF games to Flash the whole click community will invade Flash sites like Newgrounds and all those other sites and take them by storm.
I personally think that most flash games SUCK. Also AS is a pain in the ass. The shit some people do in flash in 3 weeks...anybody can fart that one out of their ass in MMF in only 3 days.
IF THIS IS REAL (and ive been told it is) it is a BIGGER improvement then just MMF 2. This will give MMF actual CUSTOMERS. Not just the small handful of users we all know. It will open a big ass market for clickteam. Flash is BIG and everybody wants to do shit in Flash - with MMF anybody can! It will be great for ad agencies and everybody.
MMF can do Java that means you can start making cell phone games in MMF and SELL THEM! A lot of cells even run Flash games now and soon we will be able to do those in MMF as well.
Think about the cross platform possibilities. EVERYBODY can run your flash games then and you could start your own company selling your games. SHIT people could actually make a LIVING with Clicking this time FOR REAL.
It is certainly the biggest improvement ever and I shit my pants multiple times and still am. It's like diarrhoea of happiness.
Now I am wondering how all this is possible and what will work. We know Flash uses MP3s- clickteam never bought a license for MP3 and we can only import mp3s external but we cant embed those into our files. how will that work with SWFs? I dont want to use a big ass WAV. We all know flash cant support things like midi MMF still uses.
I am wondering about the file size. What will be smaller : MY game as EXE or SWF? I bet EXE. It would be great if MMF could actually support Vectors but thats too much to ask for I think but with all those pixel graphics the SWF files will contain the files will end up being DAMN BIG unless we make some more Snake/Pong clones. LOL
Anyways if this all works out as planned (and i still cant believe it)
1) this will give Clickteam a lot of sales
2) a lot of people will find out about MMF suddenly
3) the community will get bigger
4) maybe there will be new community sites and a lot of jerks/little kids will join TDC and ruin the nice atmosphere we've got here with their attitude
5) if it becomes super big and super popular and only MMF dev will have it expect a shitload of torrents to be out there and clickteam NOT making the money they deserve :C
They're buying the MP3 and flash license... you just pay a one-time fee it seems. Most of me thinks having a bigger install base for Clickteam's software is awesome, but a little bit of me is selfish and wants to keep it smaller. Not only does the community seem more friendly when it's smaller, but there's also less competition.
But of course this is a good thing if not just for Clickteam's sales. Even with this I have a feeling Clickteam will keep a certain amount of obscurity though. (sadly )
my guess is clickteam realized that not doing anything+construct was going to bury them, and since trying to get rid of construct failed, it was time to actually do something. Great !
Originally Posted by Johnny Look my guess is clickteam realized that not doing anything+construct was going to bury them, and since trying to get rid of construct failed, it was time to actually do something. Great !
Which is why competition is great. Shame the fanboys of products never see that.
Originally Posted by Johnny Look my guess is clickteam realized that not doing anything+construct was going to bury them, and since trying to get rid of construct failed, it was time to actually do something. Great !
Which is why competition is great. Shame the fanboys of products never see that.
Yup and ironically I have to say construct was the best thing that ever happened to clickteam, and thus us customers.
Competition as in with other Indie game makers in this particular community, not Indie game making programs. -_-;; It wasn't really a personal statement, I just meant that it will be easier for some of the people's creations to be buried when there is a bigger deluge of them.
Originally Posted by Johnny Look my guess is clickteam realized that not doing anything+construct was going to bury them, and since trying to get rid of construct failed, it was time to actually do something. Great !