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Yami



Registered
  23/12/2003
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  608
23rd June, 2009 at 15:14:20 -

There needs to be more contrast between the background and the foreground in order to add more depth, because at this point it could easily be seen as flat.


A simple solution would be to just add highlights on the foreground to make them pop out more.

 
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Farmer



Registered
  04/08/2008
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  17
23rd June, 2009 at 22:22:52 -

I agree with Yami that there needs to be a little more depth, although the depth may be more apparent with parallax scrolling. Otherwise, loving it

 
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Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
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  54

360 OwnerVIP MemberLOL SignSnow
25th June, 2009 at 03:06:34 -

Thanks for your comments. With the issue of depth, I've changed the background colour scheme to more dark blue, and make it more blue as it fades into the distance. Looks more better with parallax, but I can't really show that in a picture sadly. I've also changed the hud, looks more arcade/console like now me thinks.

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This is something I've been working on, Castle Heights. This is the starting place for the adventure. I've took some influence from Super Mario World 2 for this one to be honest. It still needs some work, but the general concept is there.

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And this is the first boss, "Stomp". As you can see it's a Mech, which really shouldn't fit in a fairytale world...but thats a part of the story...
Still needs some work, mainly in shading and some extra bit's and bobs but the base is there. (Allows me to program the boss code in)

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What ya think of these? Any good? I really appreciate your comments, it's helping me become a better pixel artist and kilker

 
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Ski

TDC is my stress ball

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  13/03/2005
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Candy Cane
25th June, 2009 at 03:08:44 -

Oh wow, that's really looking great

 
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Dr. James MD

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  08/12/2003
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  11941

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25th June, 2009 at 03:17:15 -

Doubled they look great, but they're quite hard to see in the original resolution. There's too much definition between the fore and background, and a lot of contrast too. Kinda reminds me of Sonic like that. But it looks good stuff. I just think that background graphics should be less defined.

 
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Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
Points
  54

360 OwnerVIP MemberLOL SignSnow
25th June, 2009 at 03:22:02 -

Cheers Adam 'n' James. So you think that I should just make the game window itself doubled, and give the player the option to resize to original state or full screen. See I agree, with it looking really nice at double, but a bit hard to see at normal size.

Mmm. Even though I'm building this in TGF, I'm just thankful MMF has the window control extension. And for the first time, when I ported it over, no bugs happened at all.

 
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Ski

TDC is my stress ball

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Candy Cane
25th June, 2009 at 03:25:37 -

Yes, give players an option for screen size. People have different preferences with this kinda thing.

 
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OMC

What a goofball

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  21/05/2007
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25th June, 2009 at 03:27:18 -

Even in doubled mode that last one is too chaotic.

 

  		
  		

Ski

TDC is my stress ball

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Candy Cane
25th June, 2009 at 03:35:43 -

I don't think it would look too "chaotic" if you put colour behind the gaps in the boss, a darker brown or black. Help it stand out a little more.

 
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Poobical

Has some jaffa cakes in his coat pocket 3

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  27/11/2008
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360 OwnerVIP MemberLOL SignSnow
25th June, 2009 at 03:58:13 -

How about this? Less chaotic?

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Ignore the 81. I forgot to move the Boss counter into the screen. >.<

Edited by Poobical

 
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W3R3W00F

Drum and Bass Fueled Psycho

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  08/11/2008
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25th June, 2009 at 04:08:11 -

Oooh, Awesome as always. The contrast from the foreground, middleground, and background are good, but I think the grey pillars in the middleground should be a tad darker.

 
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Klayman



Registered
  10/08/2002
Points
  138

MushroomVIP MemberI am an April Fool
4th July, 2009 at 15:07:10 -

Wow, just browsed through these screen shots. They look great and I'd love to see this game be made. Good work.

 
Klayman (AKA Steve)
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herooftime1000



Registered
  09/01/2009
Points
  209
22nd July, 2009 at 23:59:47 -

I really like the walking and falling animations! The color scheme is great, too!

 
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Silveraura

God's God

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  08/08/2002
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23rd July, 2009 at 01:03:20 -

Wow, these graphics are very impressive. It's awesome to see how constructive criticism is gradually improving this style every time you thought it couldn't be improved.

 
http://www.facebook.com/truediamondgame
   

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