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Likes to put dots on paper

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MushroomVIP MemberARGH Sign
24th August, 2009 at 14:41:14 -

Playing other games on TDC helps too in that aspect; usually you look at some crazy project page and think wow, I could never do something like that. But to be honest, I download the games that are submitted here more often now and it really teaches you a thing or two; not to get hung up on crazy coding or physics and stuff; those are really cool, but often you come across a klik game which is simple but really fun and it just demonstrates that it's all about working toward making something fun for everyone. At least for yourself to begin with; if you aren't happy with it, why should you expect others to be? Though as OMC points out, if you really want to make a successful game for others, you will need to consider them ahead of yourself

For me personally, my first challenge is to make it fun for me. And then I can work on making it fun for others. Don't forget that. Especially as the game designer, you know the ins and outs of your project, so if you don't think about others before you submit it, you will find a lot of negative comments about how shoddy it is to play or awkward or things don't work they way they should expect them to.

I greatly agree with things Neuro said too. I've done heaps of scrappy little things and they really help you in the long run to work on a better project, they are a REALLY important part of your game making process as a clicker.

 
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