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OMC

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10th October, 2009 at 14:49:29 -

I've tried not to be critical of Clickteam's business plans, because I have no authority or experience in business matters, and I don't know specifically what reasons they have for how they do things. That said, it does seem kind of odd that they haven't either signed on a big publisher (You know they could. MMF2 is, in short, the best.) or put more funds into mainstream publicity. I know they aren't bursting with moolah, but you'd think there would be more than there is. Perhaps they want the complete control over their products that they currently have, or perhaps they're content with having a manageable customer base. Hm, I don't know.

Like James (and maybe a few others) said, the community isn't going anywhere just yet. We've kind of established that every time a thread like this comes up.

 

  		
  		

Codemonkey

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10th October, 2009 at 16:01:06 -

Maybe Clickteam should pull an Evony and place scantily clad women in their ads all over the internet.

 
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10th October, 2009 at 17:04:40 -

"Come create with me, Secretly"

 
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Jon Lambert

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10th October, 2009 at 18:44:07 -

I wonder if MMF will ever go into the cloud... t'would make it easier to work on my stuff from anywhere. At least for collaborating.

 
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10th October, 2009 at 18:51:20 -

I have a computer that I don't use anymore with desktop connect enabled. I can work on my stuff from any where with it.

 
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Jon Lambert

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10th October, 2009 at 23:07:58 -

From any and every computer? That sounds convenient.

 
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10th October, 2009 at 23:53:40 -

Any computer that has internet!

But yeah, pretty much any computer.
Now that I have a laptop I use it instead.

 
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nim



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27th October, 2009 at 02:43:24 -

It's a shame this thread only lasted for 3 days when it should have been the thread that would never end.

I think that should give you an indication of the future of the community now more than anything.

What do you guys think about the future of this website?

 
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Muz



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27th October, 2009 at 07:10:08 -


Originally Posted by OldManClayton
I've tried not to be critical of Clickteam's business plans, because I have no authority or experience in business matters, and I don't know specifically what reasons they have for how they do things. That said, it does seem kind of odd that they haven't either signed on a big publisher (You know they could. MMF2 is, in short, the best.) or put more funds into mainstream publicity. I know they aren't bursting with moolah, but you'd think there would be more than there is. Perhaps they want the complete control over their products that they currently have, or perhaps they're content with having a manageable customer base. Hm, I don't know.



They did have several big publishers in the past, if you remember IMSI and Maxis. Maxis, being part of EA, is as big as it gets. But eventually they dropped it.

Honestly, I think people overestimate MMF. It's a great product, but with the competition around, it's not worth the $49 or $99. It's the most flexible, for the rate it lets you do stuff. It's suited to making all types of games. It's KNP roots still show, though.

You have teenagers who want to make games. They will grab the inferior Game Maker because it's free to start with. The only reason I managed to get MMF was because I convinced my parents that it was an educational investment.

You have good programmers who want to skip through all the trouble of making a game with a "proper language" and just do it in a few hours. These people will be more drawn to Construct, because it's much closer to proper programming than MMF is. It's also competing very strongly with MMF. Clickteam doesn't release a program unless it's 99.99% bug free. Construct releases their stuff as soon as it's bug-free enough, and even then they'll comment on which bugs you should avoid. Besides, these hippies prefer open source any day.

Heh, in regards to what the best business model would be, selling to gamers makes them lose out to competition. Gamers just don't have the money. Parents have money. Schools have money. They're also easier to convince, because they'd rather have a safe, stable product. The idea about selling books on making games also works very well.


As I've said in these kinds of threads, Klik isn't dying in the sense that it's dying of cancer. It's dying of old age. There was a time when there were at least 3 major klik sites and klik chat rooms were always full. It's not the same. TDC is the biggest site left, and with less than 10 active klikers online at a time, it's not a good sign. You have all these "lololol klik is deiying", but denial doesn't help things.

 
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27th October, 2009 at 11:24:12 -


Originally Posted by nim
It's a shame this thread only lasted for 3 days when it should have been the thread that would never end.

I think that should give you an indication of the future of the community now more than anything.

What do you guys think about the future of this website?



L4D is the only thread that will never end

 
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Va1entine



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27th October, 2009 at 21:30:12 -

I bought my copy of TGF 1 from Electronic Boutique in the late 90's which now part of Game. It came in a big board game like box and a massive manual with loads of examples and open source games. Infact when i was learning the program i ran into loads of issues and Jeff pointed me in the direct of the Daily click for help. Thats how i started out here many years ago. I own MMF 2 but to be honest i find it abit complicated and i much prefer TGF 1 interface & simplicity. I agree with Ricky, they need to sell in shops and launch a slim down kiddy friendly less complicated version. Click team needs to have a business model for the averge Joe!

 
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Va1entine



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27th October, 2009 at 21:53:39 -

Infact i introduced my work colleague to TGF 1 last week after he play tested my game Block Master. He downloaded the trial version from the click team web site. He asked if he should download one of the newer products like TGF2 or MMF 2 and i said they are way to complicated to use so go with TGF 1 to see how he goes. He's building his first game and loving it!

On another note one thing i've noticed about newer less knowledgeable members is when they release a small game on TDC they seem to get alot of negitive comments which i find quite rude or next to no comments at all! Maybe the community should be alittle more encouraging/nurturing to newer members espically when they release a game.

 
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Marko

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28th October, 2009 at 00:29:44 -

I agree with the above post

 
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Muz



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28th October, 2009 at 06:39:55 -

I really expected TGF 2 to be like TGF1, but more powerful. It's just a dumbed down version of MMF2 now

TGF1 was easy to learn. It took me a while to get used to MMF 1.0, and that was after being used to Visual Basic! MMF2 has a nicer interface than MMF1, but TGF 1 still had a nice, easy interface.

 
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Va1entine



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28th October, 2009 at 10:21:02 -

I agree that TGF2 is basically MMF2 but with less content, TGF1 interface was fine and way easyer to learn. I still don't know how to use the drawing interface on the new products. I'm sticking to TGF1 to build my game at least for the moment. The only problem i find with TGF1 is its very unstable with moden pc's so i interned to convert it to MMF2 player once its done which is dead easy too do and that way i don't have to learn MMF2 properly for now. The only thing missing from TGF1 is really the alpha fade action which i'll add on MMF2 when i eventually convert my game.

Whats wrong with TGF1? I say give that product a way with a pc magazine or in a cereal box, seen as its a retired product i can't see it costing click team too much. It will certainly bring new members to TDC and other Click team websites. Plus i'm sure people will upgrade to MMF 2 or TGF 2 and Click team will benifit that way too, i know i did

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Edited by Va1entine

 
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