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Watermelon876



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23rd April, 2010 at 03:21:09 -

Macs/Linux. And possible Console Support Never mind that suggestion.

Edited by Watermelon876

 
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Jenswa

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23rd April, 2010 at 15:40:19 -

Mac or Linux support isn't a bad idea if that means that MMF will run on the Mac or Linux to create and export applications like games. And it is a good reason to add openGL support.

I was having this amazing idea of spritesheets, but I am not sure if it's really a good idea for MMF.

 
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UrbanMonk

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24th April, 2010 at 05:08:12 -

You can use the Opengl extension if you want Opengl.

As for porting the native mmf display engine over...I don't think clickteam will do.

 
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nick_peoples



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26th April, 2010 at 20:41:40 -

i really think there should be a setting to change the name of an object

 
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nick_peoples



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26th April, 2010 at 20:46:50 -

and more tools in the animation edititor, and replace 32 directions movement with 360 movement

 
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Jon C-B

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26th April, 2010 at 22:09:30 -

I agree with the animation editor, but there are ways to do 360 degree movement though.

 
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nick_peoples



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28th April, 2010 at 20:00:27 -

yea but their dificult and it would be soo much eaier

i also think there should be an option to change the name of the object

 
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aphant



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1st May, 2010 at 19:37:01 -


Originally Posted by nick_peoples
i really think there should be a setting to change the name of an object



You mean like renaming an active object from "Active" to "Player"? You can already do that.

 

eliris



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22nd July, 2010 at 20:33:16 -

The think that I wish for MMF3 is to have an option to create SNES, NES, Iphone, Gameboy and Gameboy color or Gameboy advance games, I have an MP5 player that supports GBC and NES and SNES and I would like to make those games with it

 
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Jason Orme

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24th July, 2010 at 04:49:04 -

- To have group objects work in global events

- Better pinball movement

- Batter Platform movement

 
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